Pd:
I am writing a sequencer using Pd and have bumped into the following
problem. I would like to be able to position the textfile object to
start playback from a certain record. The approach I have taken works
for small files, but breaks down for large files. I've abstracted the
behavior into the attached patch. textfileBug.pd
I suspect that it reflects some inadequacy in my understanding of Pd,
but just in case it is a bug, here are my system specs.
Pd 0.41
Fedora Core 4
64-bit AMD
Thanks,
dP
#N canvas 100 216 178 182 10;
#X obj 7 73 list trim;
#X obj 7 8 inlet;
#X obj 107 8 inlet;
#X obj 7 45 list prepend \$1;
#X obj 7 143 outlet;
#X obj 58 143 outlet;
#X obj 7 106 route \$1 \$2;
#X connect 0 0 6 0;
#X connect 1 0 3 0;
#X connect 2 0 3 1;
#X connect 3 0 0 0;
#X connect 6 0 4 0;
#X connect 6 1 5 0;
control mark 0;
This is mark 0;
control beat set 0;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 7 1.0;
do 2 release;
do 3 release;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 1;
do 0 attack 100 1 10 1.0;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 2;
do 0 attack 100 0 9 1.0;
do 1 attack 100 1 5 1.0;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 3;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 7 1.0;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 4;
do 0 attack 100 0 2 2.0;
do 2 attack 100 0 7 0.5;
do 3 release;
wait 0.25;
wait 0.25;
do 1 attack 100 1 5 1.0;
wait 0.25;
wait 0.25;
control beat set 5;
do 1 attack 100 0 2 1.0;
do 2 attack 100 0 10 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 0 2.0;
wait 0.25;
do 0 attack 100 1 10 1.0;
wait 0.25;
control beat set 6;
do 0 attack 100 0 0 2.0;
do 1 attack 100 0 4 1.0;
do 2 attack 100 0 9 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 1 5 1.0;
wait 0.25;
wait 0.25;
control beat set 7;
do 0 attack 100 1 10 1.0;
do 1 attack 100 0 7 1.0;
do 2 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 8;
do 0 release;
do 1 attack 100 1 5 1.0;
do 2 attack 100 0 2 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
wait 0.25;
control beat set 9;
do 3 attack 100 0 5 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 7 1.0;
do 1 attack 100 -1 4 1.0;
wait 0.25;
do 0 attack 100 1 5 1.0;
do 1 attack 100 0 2 1.0;
wait 0.25;
control beat set 10;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 0 1.0;
do 2 release;
do 3 attack 100 0 4 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 11;
do 0 attack 100 1 5 1.0;
do 1 attack 100 0 2 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 12;
do 0 release;
do 1 attack 100 0 4 1.0;
do 3 attack 100 0 9 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 0 2.0;
wait 0.25;
wait 0.25;
control beat set 13;
do 1 attack 100 1 5 1.0;
wait 0.25;
wait 0.25;
do 0 attack 100 1 10 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
control beat set 14;
do 0 attack 100 1 10 1.0;
do 1 attack 100 1 10 0.5;
do 2 release;
do 3 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
do 1 attack 100 0 0 1.0;
wait 0.25;
control beat set 15;
do 1 attack 100 1 3 1.0;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 2 1.0;
do 3 attack 100 0 5 0.5;
wait 0.25;
wait 0.25;
control beat set 16;
do 3 attack 100 0 4 0.5;
wait 0.25;
do 1 attack 100 1 0 1.0;
wait 0.25;
do 0 attack 100 0 7 1.0;
do 1 attack 100 1 0 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
control beat set 17;
do 0 attack 100 0 10 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
do 0 attack 100 0 7 1.0;
do 1 attack 100 -1 11 0.5;
wait 0.25;
do 0 attack 100 1 5 1.0;
wait 0.25;
control mark 1;
This is mark 1;
control beat set 18;
do 0 attack 100 -1 4 1.0;
do 1 attack 100 0 0 1.0;
do 2 attack 100 0 0 1.0;
do 3 attack 100 0 0 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
do 1 attack 100 0 2 1.0;
wait 0.25;
control beat set 19;
do 1 attack 100 0 4 1.0;
wait 0.25;
do 1 attack 100 1 5 1.0;
wait 0.25;
do 1 attack 100 0 7 1.0;
do 2 attack 100 0 10 0.5;
wait 0.25;
wait 0.25;
control beat set 20;
do 0 release;
do 2 attack 100 0 9 0.5;
do 3 release;
wait 0.25;
do 1 attack 100 1 5 1.0;
wait 0.25;
do 1 attack 100 1 5 1.0;
wait 0.25;
wait 0.25;
control beat set 21;
do 0 attack 100 0 7 1.0;
do 2 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 -1 4 1.0;
wait 0.25;
wait 0.25;
control beat set 22;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 5 1.0;
do 2 attack 100 0 5 0.5;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 0 2 1.0;
wait 0.25;
wait 0.25;
control beat set 23;
do 3 attack 100 0 5 0.5;
wait 0.25;
do 1 attack 100 0 0 1.0;
wait 0.25;
do 0 attack 100 0 10 1.0;
do 1 attack 100 0 10 0.5;
wait 0.25;
do 1 attack 100 0 9 0.5;
wait 0.25;
control beat set 24;
do 0 attack 100 0 0 2.0;
do 1 attack 100 0 7 0.5;
do 2 release;
do 3 attack 100 0 4 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 25;
do 0 attack 100 0 2 2.0;
do 1 attack 100 0 9 0.5;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
do 1 attack 100 0 10 0.5;
wait 0.25;
control beat set 26;
do 0 release;
do 1 attack 100 0 0 1.0;
do 3 attack 100 0 9 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 0 2.0;
do 1 attack 100 0 2 1.0;
wait 0.25;
wait 0.25;
control beat set 27;
do 1 attack 100 0 4 1.0;
wait 0.25;
wait 0.25;
do 0 attack 100 0 10 1.0;
do 1 attack 100 0 5 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
control beat set 28;
do 0 attack 100 0 10 1.0;
do 1 attack 100 0 10 0.5;
do 2 attack 100 0 7 0.5;
do 3 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 0 1.0;
wait 0.25;
control beat set 29;
do 0 attack 100 0 10 1.0;
do 1 attack 100 0 2 1.0;
do 2 attack 100 0 10 0.5;
wait 0.25;
do 1 attack 100 0 4 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 5 1.0;
do 3 attack 100 0 5 0.5;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
control beat set 30;
do 0 attack 100 1 5 1.0;
do 2 attack 100 0 9 0.5;
do 3 attack 100 0 2 0.5;
wait 0.25;
do 1 attack 100 0 4 1.0;
wait 0.25;
do 1 attack 100 0 2 1.0;
wait 0.25;
wait 0.25;
control beat set 31;
do 0 attack 100 0 7 1.0;
do 2 attack 100 0 7 0.5;
do 3 attack 100 0 4 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 0 1 1.0;
wait 0.25;
wait 0.25;
control beat set 32;
do 0 release;
do 1 attack 100 0 2 1.0;
do 2 attack 100 0 2 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 1 5 1.0;
wait 0.25;
wait 0.25;
control beat set 33;
do 1 release;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 5 0.5;
wait 0.25;
do 0 attack 100 1 10 1.0;
wait 0.25;
control beat set 34;
do 0 attack 100 0 0 2.0;
do 2 attack 100 0 0 1.0;
do 3 attack 100 0 9 0.5;
wait 0.25;
do 1 attack 100 0 7 0.5;
wait 0.25;
do 1 attack 100 0 9 0.5;
wait 0.25;
do 0 attack 100 1 10 1.0;
do 1 attack 100 0 10 0.5;
wait 0.25;
control beat set 35;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 0 1.0;
do 3 attack 100 0 5 0.5;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
do 0 attack 100 1 10 1.0;
do 1 attack 100 0 7 0.5;
do 2 attack 100 0 10 0.5;
do 3 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
control beat set 36;
do 2 attack 100 0 7 0.5;
wait 0.25;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 9 0.5;
wait 0.25;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 10 0.5;
do 3 attack 100 0 4 0.5;
wait 0.25;
do 1 attack 100 0 0 1.0;
wait 0.25;
control beat set 37;
do 1 attack 100 0 2 1.0;
do 2 attack 100 0 9 0.5;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 -1 6 1.0;
wait 0.25;
do 1 attack 100 0 0 1.0;
wait 0.25;
control mark 2;
This is mark 2;
control beat set 38;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 2 1.0;
do 2 attack 100 0 7 0.5;
do 3 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 39;
wait 0.25;
wait 0.25;
do 0 attack 100 1 10 1.0;
wait 0.25;
wait 0.25;
control beat set 40;
do 1 attack 100 0 7 0.5;
do 3 release;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
control beat set 41;
do 0 attack 100 1 10 1.0;
do 1 attack 100 0 2 1.0;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 42;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 2 1.0;
do 2 release;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 43;
do 1 attack 100 0 0 1.0;
do 3 attack 100 0 9 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 0 2.0;
wait 0.25;
wait 0.25;
control beat set 44;
do 1 attack 100 0 2 1.0;
do 3 attack 100 0 5 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 10 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
control beat set 45;
do 0 attack 100 0 10 1.0;
do 3 attack 100 0 7 0.5;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
do 0 attack 100 0 5 1.0;
wait 0.25;
control beat set 46;
do 0 attack 100 0 4 1.0;
do 1 attack 100 0 0 1.0;
do 2 release;
do 3 attack 100 0 9 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 47;
do 0 attack 100 0 5 1.0;
do 1 attack 100 0 9 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 48;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 10 0.5;
do 2 attack 100 0 7 0.5;
do 3 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 49;
do 2 attack 100 0 2 1.0;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 9 0.5;
do 3 attack 100 0 5 0.5;
wait 0.25;
do 1 attack 100 0 7 0.5;
wait 0.25;
control beat set 50;
do 1 attack 100 0 5 0.5;
do 2 attack 100 0 2 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
do 0 attack 100 0 10 1.0;
wait 0.25;
wait 0.25;
control beat set 51;
do 1 attack 100 0 7 0.5;
do 2 attack 100 0 0 1.0;
do 3 attack 100 0 4 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
control mark 3;
This is mark 3;
control beat set 52;
do 0 attack 100 0 5 1.0;
do 1 attack 100 0 9 0.5;
do 2 attack 100 0 2 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 53;
do 1 release;
wait 0.25;
wait 0.25;
do 1 attack 100 0 2 1.0;
wait 0.25;
wait 0.25;
control beat set 54;
do 0 release;
do 1 attack 100 0 4 1.0;
do 2 attack 100 0 0 1.0;
do 3 release;
wait 0.25;
wait 0.25;
wait 0.25;
do 1 attack 100 0 5 1.0;
wait 0.25;
control beat set 55;
do 1 attack 100 0 7 1.0;
wait 0.25;
do 1 attack 100 0 9 1.0;
wait 0.25;
do 1 attack 100 0 10 1.0;
do 2 attack 100 0 10 0.5;
wait 0.25;
wait 0.25;
control beat set 56;
do 0 release;
do 2 attack 100 0 7 0.5;
wait 0.25;
do 1 attack 100 0 9 1.0;
wait 0.25;
do 1 attack 100 0 7 1.0;
wait 0.25;
wait 0.25;
control beat set 57;
do 0 attack 100 0 0 2.0;
do 2 attack 100 0 9 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 0 6 1.0;
wait 0.25;
wait 0.25;
control beat set 58;
do 0 attack 100 0 10 1.0;
do 1 attack 100 0 7 1.0;
do 2 attack 100 0 7 0.5;
do 3 release;
wait 0.25;
wait 0.25;
do 0 attack 100 0 2 2.0;
wait 0.25;
wait 0.25;
control beat set 59;
do 1 release;
wait 0.25;
do 0 attack 100 0 0 2.0;
wait 0.25;
do 0 attack 100 0 10 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
control beat set 60;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 10 1.0;
wait 0.25;
wait 0.25;
control beat set 61;
do 1 attack 100 0 2 1.0;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
control beat set 62;
do 0 attack 100 0 5 1.0;
do 1 attack 100 0 2 1.0;
do 2 release;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
wait 0.25;
control beat set 63;
do 1 attack 100 0 0 1.0;
do 3 attack 100 0 9 0.5;
wait 0.25;
do 0 attack 100 0 10 1.0;
wait 0.25;
do 0 attack 100 0 0 2.0;
wait 0.25;
wait 0.25;
control beat set 64;
do 1 attack 100 0 2 1.0;
do 3 attack 100 0 5 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 10 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
control beat set 65;
do 0 attack 100 0 10 1.0;
do 3 attack 100 0 7 0.5;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
do 0 attack 100 0 5 1.0;
wait 0.25;
control beat set 66;
do 0 attack 100 0 4 1.0;
do 1 attack 100 0 0 1.0;
do 2 release;
do 3 attack 100 0 9 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 67;
do 0 attack 100 0 5 1.0;
do 1 attack 100 0 9 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 68;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 10 0.5;
do 2 attack 100 0 7 0.5;
do 3 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 69;
do 2 attack 100 0 2 1.0;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 9 0.5;
do 3 attack 100 0 5 0.5;
wait 0.25;
do 1 attack 100 0 7 0.5;
wait 0.25;
control beat set 70;
do 1 attack 100 0 5 0.5;
do 2 attack 100 0 2 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
do 0 attack 100 0 10 1.0;
wait 0.25;
wait 0.25;
control beat set 71;
do 1 attack 100 0 7 0.5;
do 2 attack 100 0 0 1.0;
do 3 attack 100 0 4 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
control beat set 72;
do 0 attack 100 0 5 1.0;
do 1 attack 100 0 9 0.5;
do 2 attack 100 0 2 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 0 10 0.5;
do 3 attack 100 0 10 0.25;
wait 0.25;
wait 0.25;
control beat set 73;
do 1 attack 100 0 5 0.5;
wait 0.25;
do 3 attack 100 0 0 0.5;
wait 0.25;
do 3 attack 100 0 2 0.5;
wait 0.25;
do 1 attack 100 0 7 0.5;
do 3 attack 100 0 4 0.5;
wait 0.25;
control beat set 74;
do 0 release;
do 1 attack 100 0 9 0.5;
do 2 attack 100 0 0 1.0;
do 3 attack 100 0 5 0.5;
wait 0.25;
do 1 attack 100 0 10 0.5;
wait 0.25;
do 1 attack 100 0 0 1.0;
do 3 attack 100 0 0 0.5;
wait 0.25;
wait 0.25;
control beat set 75;
do 0 attack 100 0 4 1.0;
do 1 attack 100 0 7 0.5;
wait 0.25;
do 3 attack 100 0 2 0.5;
wait 0.25;
do 2 attack 100 0 10 0.5;
do 3 attack 100 0 4 0.5;
wait 0.25;
do 1 attack 100 0 9 0.5;
do 3 attack 100 0 5 0.5;
wait 0.25;
control beat set 76;
do 0 attack 100 0 2 1.0;
do 1 attack 100 0 10 0.5;
do 2 attack 100 0 7 0.5;
do 3 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 0 1.0;
do 3 attack 100 0 4 0.5;
wait 0.25;
wait 0.25;
control beat set 77;
do 1 attack 100 0 2 1.0;
do 2 attack 100 0 9 0.5;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 6 1.0;
wait 0.25;
wait 0.25;
control mark 4;
This is mark 4;
control beat set 78;
do 0 attack 100 0 7 1.0;
do 2 attack 100 0 7 0.5;
do 3 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 79;
do 0 attack 100 1 10 1.0;
do 1 attack 100 0 7 1.0;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 80;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 5 1.0;
do 2 release;
do 3 release;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 81;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 7 1.0;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 82;
do 0 attack 100 0 2 2.0;
do 2 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 0 5 1.0;
wait 0.25;
wait 0.25;
control beat set 83;
do 1 attack 100 0 2 1.0;
do 2 attack 100 0 10 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 0 2.0;
wait 0.25;
do 0 attack 100 1 10 1.0;
wait 0.25;
control beat set 84;
do 0 attack 100 0 0 2.0;
do 1 attack 100 0 4 1.0;
do 2 attack 100 0 9 0.5;
do 3 release;
wait 0.25;
wait 0.25;
do 1 attack 100 0 5 1.0;
wait 0.25;
wait 0.25;
control beat set 85;
do 0 attack 100 1 10 1.0;
do 1 attack 100 0 7 1.0;
do 2 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 86;
do 0 release;
do 1 attack 100 0 5 1.0;
do 2 attack 100 0 2 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
wait 0.25;
control beat set 87;
do 3 attack 100 0 5 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 4 1.0;
wait 0.25;
do 0 attack 100 1 5 1.0;
do 1 attack 100 0 2 1.0;
wait 0.25;
control beat set 88;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 0 1.0;
do 2 release;
do 3 attack 100 0 4 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 89;
do 0 attack 100 1 5 1.0;
do 1 attack 100 0 2 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 90;
do 0 release;
do 1 attack 100 0 4 1.0;
do 3 attack 100 0 9 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 0 2.0;
wait 0.25;
wait 0.25;
control beat set 91;
do 1 attack 100 0 5 1.0;
wait 0.25;
wait 0.25;
do 0 attack 100 1 10 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
control beat set 92;
do 0 attack 100 1 10 1.0;
do 1 attack 100 0 10 0.5;
do 2 release;
do 3 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
do 1 attack 100 0 0 1.0;
wait 0.25;
control beat set 93;
do 1 attack 100 0 3 1.0;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 2 1.0;
do 3 attack 100 0 5 0.5;
wait 0.25;
wait 0.25;
control beat set 94;
do 3 attack 100 0 4 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 0 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
control beat set 95;
do 0 attack 100 0 10 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 11 0.5;
wait 0.25;
do 0 attack 100 1 5 1.0;
wait 0.25;
control mark 5;
This is mark 5;
control beat set 96;
do 0 attack 100 -1 4 1.0;
do 1 attack 100 0 0 1.0;
do 2 attack 100 0 0 1.0;
do 3 attack 100 0 0 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
do 1 attack 100 0 2 1.0;
wait 0.25;
control beat set 97;
do 1 attack 100 0 4 1.0;
wait 0.25;
do 1 attack 100 1 5 1.0;
wait 0.25;
do 1 attack 100 0 7 1.0;
do 2 attack 100 0 10 0.5;
wait 0.25;
wait 0.25;
control beat set 98;
do 0 release;
do 2 attack 100 0 9 0.5;
do 3 release;
wait 0.25;
wait 0.25;
do 1 attack 100 1 5 1.0;
wait 0.25;
wait 0.25;
control beat set 99;
do 0 attack 100 0 7 1.0;
do 2 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 -1 4 1.0;
wait 0.25;
wait 0.25;
control beat set 100;
do 0 attack 100 0 9 1.0;
do 1 attack 100 1 5 1.0;
do 2 attack 100 0 5 0.5;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 0 2 1.0;
wait 0.25;
wait 0.25;
control beat set 101;
do 3 attack 100 0 5 0.5;
wait 0.25;
do 1 attack 100 0 0 1.0;
wait 0.25;
do 0 attack 100 0 10 1.0;
do 1 attack 100 0 10 0.5;
wait 0.25;
do 1 attack 100 0 9 0.5;
wait 0.25;
control beat set 102;
do 0 attack 100 0 0 2.0;
do 1 attack 100 0 7 0.5;
do 2 release;
do 3 attack 100 0 4 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 103;
do 0 attack 100 0 2 2.0;
do 1 attack 100 0 9 0.5;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
do 1 attack 100 0 10 0.5;
wait 0.25;
control beat set 104;
do 0 release;
do 1 attack 100 0 0 1.0;
do 3 attack 100 0 9 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 0 0 2.0;
do 1 attack 100 0 2 1.0;
wait 0.25;
wait 0.25;
control beat set 105;
do 1 attack 100 0 4 1.0;
wait 0.25;
wait 0.25;
do 0 attack 100 0 10 1.0;
do 1 attack 100 0 5 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
wait 0.25;
control beat set 106;
do 0 attack 100 0 10 1.0;
do 1 attack 100 0 10 0.5;
do 2 attack 100 0 7 0.5;
do 3 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
wait 0.25;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 0 1.0;
wait 0.25;
control beat set 107;
do 0 attack 100 0 10 1.0;
do 1 attack 100 0 2 1.0;
do 2 attack 100 0 10 0.5;
wait 0.25;
do 1 attack 100 0 4 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 5 1.0;
do 3 attack 100 0 5 0.5;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
control beat set 108;
do 0 attack 100 1 5 1.0;
do 2 attack 100 0 9 0.5;
do 3 attack 100 0 2 0.5;
wait 0.25;
do 1 attack 100 0 4 1.0;
wait 0.25;
do 1 attack 100 0 2 1.0;
wait 0.25;
wait 0.25;
control beat set 109;
do 0 attack 100 0 7 1.0;
do 2 attack 100 0 7 0.5;
do 3 attack 100 0 4 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 0 1 1.0;
wait 0.25;
wait 0.25;
control beat set 110;
do 0 release;
do 1 attack 100 0 2 1.0;
do 2 attack 100 0 2 1.0;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 1 5 1.0;
wait 0.25;
wait 0.25;
control beat set 111;
do 1 release;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 5 0.5;
wait 0.25;
do 0 attack 100 1 10 1.0;
wait 0.25;
control beat set 112;
do 0 attack 100 0 0 2.0;
do 2 attack 100 0 0 1.0;
do 3 attack 100 0 9 0.5;
wait 0.25;
do 1 attack 100 0 7 0.5;
wait 0.25;
do 1 attack 100 0 9 0.5;
wait 0.25;
do 0 attack 100 1 10 1.0;
do 1 attack 100 0 10 0.5;
wait 0.25;
control beat set 113;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 0 1.0;
do 3 attack 100 0 5 0.5;
wait 0.25;
do 0 attack 100 0 7 1.0;
wait 0.25;
do 0 attack 100 1 10 1.0;
do 1 attack 100 0 7 0.5;
do 2 attack 100 0 10 0.5;
do 3 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
control beat set 114;
do 2 attack 100 0 7 0.5;
wait 0.25;
do 0 attack 100 0 9 1.0;
do 1 attack 100 0 9 0.5;
wait 0.25;
do 0 attack 100 0 7 1.0;
do 1 attack 100 0 10 0.5;
do 3 attack 100 0 5 0.5;
wait 0.25;
do 1 attack 100 0 0 1.0;
do 3 attack 100 0 4 0.5;
wait 0.25;
control beat set 115;
do 1 attack 100 0 2 1.0;
do 2 attack 100 0 9 0.5;
do 3 attack 100 0 2 0.5;
wait 0.25;
wait 0.25;
do 0 attack 100 -1 6 1.0;
wait 0.25;
wait 0.25;
control beat set 116;
do 0 attack 100 0 7 1.0;
do 2 attack 100 0 7 0.5;
do 3 attack 100 0 7 0.5;
wait 0.25;
wait 0.25;
do 1 attack 100 0 10 0.5;
wait 0.25;
wait 0.25;
control beat set 117;
do 1 attack 100 0 3 1.0;
wait 0.25;
wait 0.25;
wait 0.25;
do 1 attack 100 0 2 1.0;
wait 0.25;
control beat set 118;
do 1 attack 100 0 2 1.0;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 119;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 120;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 121;
wait 0.25;
wait 0.25;
wait 0.25;
wait 0.25;
control beat set 122;
do 0 release;
do 1 release;
do 2 release;
do 3 release;
wait 0.25;
control mark 0;
This is mark 0;
control mark 1;
This is mark 1;
control mark 2;
This is mark 2;
quux;
control mark 3;
This is mark 3;
foo;
bar;
baaz;
control mark 4;
This is mark 4;
#N canvas 320 81 924 719 10;
#X obj 191 213 textfile;
#X obj 363 453 route control;
#X obj 363 492 route mark;
#X obj 191 360 switch print position;
#X obj 494 583 bang;
#X obj 494 612 s bangfile;
#X obj 191 183 r bangfile;
#X obj 572 583 bang;
#X obj 333 322 r setmode;
#X msg 572 610 print;
#X obj 572 639 s setmode;
#X msg 109 138 read small.txt;
#X msg 227 138 read big.txt;
#X msg 494 311 rewind;
#X obj 450 284 t b b b;
#X msg 472 349 position;
#X obj 472 384 s setmode;
#X obj 450 419 s bangfile;
#X obj 420 229 s bangfile;
#X obj 494 554 moses 0;
#X obj 449 478 bang;
#X obj 449 505 s bangfile;
#X obj 333 390 t a a;
#X obj 333 423 print skip;
#X obj 191 407 print cue;
#X msg 336 138 0;
#X msg 379 138 1;
#X msg 421 138 2;
#X msg 460 138 3;
#X msg 507 138 4;
#X obj 450 255 t b f;
#X obj 420 194 t b f;
#X text 107 33 Click [read small.txt( then [0( \, [1( \, etc....;
#X text 107 50 You will see "cue: This is mark 0" \, etc....;
#X text 105 88 Click [read big.txt( should give the same behavior \,
but does not.;
#X connect 0 0 3 0;
#X connect 1 0 2 0;
#X connect 1 1 20 0;
#X connect 2 0 19 0;
#X connect 3 0 24 0;
#X connect 3 1 22 0;
#X connect 4 0 5 0;
#X connect 6 0 0 0;
#X connect 7 0 9 0;
#X connect 8 0 3 1;
#X connect 9 0 10 0;
#X connect 11 0 0 0;
#X connect 12 0 0 0;
#X connect 13 0 17 0;
#X connect 14 0 17 0;
#X connect 14 1 15 0;
#X connect 14 2 13 0;
#X connect 15 0 16 0;
#X connect 19 0 4 0;
#X connect 19 1 7 0;
#X connect 20 0 21 0;
#X connect 22 0 23 0;
#X connect 22 1 1 0;
#X connect 25 0 31 0;
#X connect 26 0 31 0;
#X connect 27 0 31 0;
#X connect 28 0 31 0;
#X connect 29 0 31 0;
#X connect 30 0 14 0;
#X connect 30 1 19 1;
#X connect 31 0 18 0;
#X connect 31 1 30 0;
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