Thanks for your quick responce David.
I guess my example was a bad one but I will try to explain better.  What I'm 
trying to do is for example I 
have 1circle that it attached to an osc~. A 2circle attached to a frequency 
modulation patch. A 3circle 
attached to another osc~ with a different frequency/tone.  What I want is that 
as 2circle(frequency 
modulation) gets near 1circle(osc~) the frequency modulation patch interacts 
with 1circle's osc~ and 
as it moves away from 1circle and towards 3circle(osc~2), the frequency 
modulation stops interacting 
with 1circle and starts interacting with 3circle.  I am using the TuioClient in 
order to recieve position 
data so yes I will definitly know the position of the objects.  Is this 
something that can be done with 
pmpd or what other externals would you suggest me looking into.
Thanks,
Alain

> 
> From: "David Powers" <[EMAIL PROTECTED]>
> Date: 2007/03/07 Wed PM 02:46:47 EST
> To: "[EMAIL PROTECTED]" <[EMAIL PROTECTED]>
> CC: [email protected]
> Subject: Re: [PD] dynamic proximity responce
> 
> On 3/7/07, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > I'm very new to PD so this may be a simple question.  Is there any way to 
> > have multiple objects 
interact
> > with each others patching depending on how close they are to each other.  
> > In simple terms.
> > Basically have 1 gemobject be attached to a loadbang and a 2nd gemobject be 
> > attached to a 
metro and
> > as object 1 gets a certain distance from object 2 the loadbangs outlet 
> > attaches to the metros inlet. I 
have
> > been driving myself crazy trying to figure this out in PD. I think it might 
> > have something to do with 
pmpd
> > but I cant figure it out.
> > Any help would be appreciated.
> 
> Hi,
> 
> Well, first of all, I don't know the answer to your question, but what
> is it you are trying to achieve? I'm 99.9% that there is a better way
> to achieve what you want, without attaching the objects dynamically.
> 
> Second, attaching a [loadbang] to a [metro] won't do anything. A
> loadbang only bangs when you load up the patch, but in your case, the
> patch is already loaded, so nothing is going to happen. Probably what
> you really want to do is something different.
> 
> Third, to find out how close to objects are, you simply need to make
> an abstraction to measure the 3d distance between two points. Gem
> objects won't tell you their position, but that doesn't matter because
> you should already have their position, since somewhere in your patch
> something is sending coordinates into the Gem objects, telling them to
> move! Otherwise they would just be in the center of the screeen...
> 
> Maybe that helps a little?! Give us more info and we can probably help more.
> 
> ~David
> 


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