's fine for me know!
ciao, -sciss- Am 18.03.2007 um 22:00 schrieb Sciss:
p.s. [saturate 1( and [saturate 0( _do_ work with [pix_gain], however not with [pix_offset], so maybe you could just copy the behaviour from pix_gain directly to pix_offset?Am 18.03.2007 um 21:54 schrieb Sciss:i managed to build GEM from the CVS, but the problem is same as before (see attached image : the dark blue portion in the top-left should be 100% white) ... i checked on PPC, there it looks good (also looks good with the previous GEM version)ciao, -sciss- Am 12.03.2007 um 11:15 schrieb IOhannes m zmoelnig:Sciss wrote:ok, but let me know if there's any kind of work around ... i guess internally everything is int8 not float32? because if float32 (-- idon't want to degrade the bit-resolution... --), i could do pix_gain0.5 before the colourization, then afterwards a pix_gain 2.0 with saturation ...right, gem handles colors as 8bit integer values, so you are out of luckhere.however, i just added the changes for saturated maths in [pix_offset] to the CVS, so check it out recompile and report whether it works as expected.mfga.-sdr IOhannes<colourwrapping.png>
pix_film_tests5.pd
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