They might work well with bees if you put them in localised space. I'm just panning these guys around atm.
Do the points have an orientation? Some things sound different depending on the direction they're facing. On Fri, 30 Mar 2007 10:19:25 -0400 marius schebella <[EMAIL PROTECTED]> wrote: > short answer: you send position messages of an attraction point in space > and then your boids object prints out positions of x flocks everytime > you bang it. the positions are affected by the attraction point and > neighboring flocks. (there is a bunch of settings for all that) > marius. > > padawan12 wrote: > > I'm interested in these. How do they work? > > > > > > On Fri, 30 Mar 2007 02:00:52 -0400 > > marius schebella <[EMAIL PROTECTED]> wrote: > > > >> hi, > >> accidentally I found two objects (boids2d and boids3d) which could be > >> very nice tools, if only they were working. > >> I have no idea who ported them to pd, but message input seems to be > >> broken. Is someone working on them? > >> (the objects simulate animal/birds and could be useful for grain > >> synthesis or multi voice synthesis stuff) > >> marius. > >> > >> _______________________________________________ > >> PD-list@iem.at mailing list > >> UNSUBSCRIBE and account-management -> > >> http://lists.puredata.info/listinfo/pd-list > > > > _______________________________________________ > > PD-list@iem.at mailing list > > UNSUBSCRIBE and account-management -> > > http://lists.puredata.info/listinfo/pd-list > > >
killerbees.pd
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