Oh yes, I had tried "disable-ARB" hoping that would turn off glsl :)
I haven't tried "--with-glversion"... will do that next time I guess. thanks Miller On Thu, Apr 19, 2007 at 08:58:26AM +0200, IOhannes m zmoelnig wrote: > Miller Puckette wrote: > > >> .hc > >> > > I agree with Hans-Christohpe. I finally got Gem running on my machine > > simply > > by deleting all the "manips" starting with glsl (just deleted the files and > > recompiled). The easiest thing would be just adding a configure switch, > > but it might be smarter to spin off code that has non-free dependencies into > > one or more separate libs. > > well, i have had a hard time with configure switches: i once added the > disable-NV and disable-ARB switches, which just delayed the problem till > the advent of the glsl-shaders; i don't think a configure switch for any > possible driver is doable > so i ended up providing a very generic configure switch > "--with-glversion" which should allow you to enforce that no calls from > openGL-specs higher than the given version number are used. > e.g. "--with-glversion=1.5" should disable all openGL-2.0 (and up) > calls, which effectively also disables the glsl-stuff. > in my experience, this works pretty well. > > chris has proposed this already for you, have you tried it and did it > not work? > > deleting files from the canonical source is definitely not the way to go > (on the long run), > > > mfga.sdr > IOhannes > > does anyone know (or rather: is there) a way to dynamically link objects > together and then strip all unused dependencies? > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
