Hans-Christoph Steiner wrote:
> 
> So the first results are not so promising.  It didn't build on either
> Debian/stable or Mac OS X.  Can anyone give me some of the hidden
> secrets to building FTGL?
> 

if i remember correctly, i have checked in the project-files which were
working with some "current" (don't know the version number though)
version of xcode.
should be in mac/FTGL.xcodeproj/ (instead of mac/FTGL.xcode/)
and it should have fixed all the leftovers from the original
FTGL-project where there are absolute paths instead of relative ones.

at least it did compile here the last time i tried, without any major issues


mfgas.dr
IOhannes

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