I'm just starting out in PD but 99.9% of the time I can break something down and figure out how it works or find something online, but can someone explain to me how to use two gemheads to render a pattern with just on geo. I understand the textfile object and the text file part what I down get is why it works. Thanks, Alain > > From: Frank Barknecht <[EMAIL PROTECTED]> > Date: 2007/05/05 Sat AM 04:58:59 EDT > To: pd-list@iem.at > Subject: Re: [PD] Space Invaders 4D Game > > Hallo, > Thomas Ouellet Fredericks hat gesagt: // Thomas Ouellet Fredericks wrote: > > > Your code could be greatly simplified if you used lists to trigger the > > line objects (for example, sending the message 0,1 1000 will start > > from 0 then ramp up to 1 in 1 second). > > I also did a simplification to this nice game: I change the invader.pd > to use an external file for the "model" of the aliens. It's attached > as invader2.pd ready to be dropped in as replacement for invader.pd > (only used in enemytest). Make sure, the invader.txt file is next to > it. > > Regarding the format of invader.txt: It uses coordinates starting in > the lower left corner, so the origin (0,0) is not the center of the > invader. To correct that a line with "offset num num" is used. The > spread between the individual pixels can be set in a similar way with > "spread". See attached xcf-image (for gimp) for how the coordinates > were written. > > Oh, and of course I added an explosion. ;) > > But explosions have to be implemented in the main game first (that is, > the "destroy" message must not move the invader out of sight, > otherwise the nice explosion will stay invisible. I leave that as an > excercise for the reader. > > Ciao > -- > Frank Barknecht _ ______footils.org_ __goto10.org__ > >
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