ok. so the patch test3 is more logic than the test2, and it work everywhere.
thanks Cyrille chris clepper a écrit : > Setting a 1:1 perspective tells GL to make x=y in units even though the > ratio is 1.33:1 in the display. By not doing this rectangle 1 1 would be > drawn to match the 4:3 ratio of the window (although the default in GEM is > x=y so you have to change it to something other than 1:1 to have this > happen). > > The test2 patch resets some of the ratios to 1:1 so the perspective > corrects > that back to fit the window, otherwise the square is taller than it is > wide. > > Hopefully I didn't make this more confusing. > > On 5/13/07, cyrille henry <[EMAIL PROTECTED]> wrote: >> >> >> >> chris clepper a écrit : >> > You are wondering why a 1:1 perspective works for a 4:3 window? >> > >> yes. >> >> cyrille >> >> >> > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
