maybe there is a possibility to use shaders to combine the images with something like a bumpmap. some game engines like quake3 use similar techniques (it has to do with normals). but I have absolutely no idea how that is done. marius.
chris clepper wrote: > If you have accurately measured the distortion you can correct it by > rendering the entire scene offscreen then mapping it onto corrected > geometry. You could also do it by sight with less exact results. > > I have seen this done perfectly once for a hemispherical projection > system designed for DoD weapons simulations. The guys who made the > system are/were some of the top optics engineers in the world, so they > made it look easy. > > On 5/16/07, *punchik punchik* <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: > > hi is there any way of fixing the distorion i get when > i project gem > visuals in curved or irregular surfaces? > is there any trick? > > thanks > > > pun > > > > > ____________________________________________________________________________________Be > a better Heartthrob. Get better relationship answers from someone > who knows. Yahoo! Answers - Check it out. > http://answers.yahoo.com/dir/?link=list&sid=396545433 > <http://answers.yahoo.com/dir/?link=list&sid=396545433> > > _______________________________________________ > [email protected] <mailto:[email protected]> mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > > ------------------------------------------------------------------------ > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
