Hallo, Claude Heiland-Allen hat gesagt: // Claude Heiland-Allen wrote: > A solution: > > Use a better data structure than a linked list; a balanced tree would > reduce time complexity to O(log n) instead of O(n) (if I remember > correctly), admittedly at the cost of harder implementation. > > Workaround: > > Don't send messages to a switch~'d off vline~.
I think, people should be careful with sending messages to switched-off dsp-objects anyway and consider switching off message calculation inside their subpatches using [spigot] as well. I suspect, other objects besides [vline~] may show similar behaviour. At least I've encountered the cpu-climbing in switched-off subpatches in some of my patches as well, that definitely weren't using [vline~]. I didn't yet find out which objects or combination of objects were causing this, but blocking message calculation managed to fix it. Ciao -- Frank Barknecht _ ______footils.org_ __goto10.org__ _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
