Cypod a écrit : > GemwinMac: width - 500 height - 500 > GemWindow Activate err = 0 > GEM: Start rendering > error: [glsl_vertex]: need to load a shader > ... you might be able to track this down from the Find menu. > error: [glsl_fragment]: need to load a shader > linking: link 1 0 > linking: link 1 2 > [glsl_program]: vertex shader running in hardware > [glsl_program]: fragment shader running in hardware
this is normal (it does the same on my computer). so, i don't understand why it does not work on your computer. do you have an old graphic card (or old driver)? maybe the loop instruction are not implemented in older hardware. cyrille > last trackable error: > > [glsl_program]: glsl_Program Hardware Info > [glsl_program]: ============================ > [glsl_program]: > [glsl_program]: uvar#0: "zoom": [glsl_program]: GL_FLOAT > [glsl_program]: uvar#1: "center": [glsl_program]: GL_FLOAT_VEC2_ARB > [glsl_program]: uvar#2: "maxIterations": [glsl_program]: GL_FLOAT > [glsl_program]: uvar#3: "gl_ModelViewProjectionMatrix": > [glsl_program]: GL_FLOAT_MAT4_ARB > > On 6/23/07, cyrille henry <[EMAIL PROTECTED]> wrote: >> >> >> Cypod a écrit : >> > These are really cool examples, thanks for sending them. They all >> > worked for me, except the fractal one was all black and there was a >> > uniform float maxIterations; error >> what was exactly the error? >> >> >> >> cyrille >> >> > >> > On 6/17/07, cyrille henry <[EMAIL PROTECTED]> wrote: >> >> hello, >> >> >> >> >> >> Kyle Klipowicz a écrit : >> >> > Ooop please send any elementary examples of these things. >> >> >> >> >> >> i post a few very diferents shader and the pd patch to use them here : >> >> >> >> http://drpichon.free.fr/gem_glsl_ch_200070617.zip >> >> >> >> >> >> > I got >> >> > confused by the Gem docs (they don't explain OpenGL as thoroughly as >> >> > the vanilla Pd-docs explain DSP). >> >> >> >> Gem doc aim is to explain gem specific stuf. but in order to use Gem, >> >> you also need a good openGL book. >> >> (you can find lot's of them) >> >> >> >> cyrille >> >> >> >> >> >> > >> >> > ~Kyle >> >> > >> >> > On 6/17/07, cyrille henry <[EMAIL PROTECTED]> wrote: >> >> >> hello, >> >> >> >> >> >> Alexandre Quessy a écrit : >> >> >> > Hi all ! >> >> >> > The Toon.vert and Toon.frag shaders don't seem to work quite well >> >> >> > here. I only get some kind of darker or lighter grey depending on >> >> the >> >> >> > value of the "Phong" variable I set it to have. I am using >> >> Pd-extended >> >> >> > 0.39-2 test 5 on Ubuntu Linux Intel. Gem is 0.91-cvs compiled >> on Mar >> >> >> > 16 2007. Should I generate something any better ? >> >> >> this is exactly what the toon shader is aiming to do. >> >> >> look at it's code to undersant why. >> >> >> >> >> >> > >> >> >> > Anyone has an other GLSL shader to suggest to try it with ? >> >> >> >> >> >> yes, google has a lot. >> >> >> >> >> >> i have a few other exemple on my computer, tell me if you're >> looking >> >> >> for some specific stuf. >> >> >> >> >> >> >> >> >> cyrille >> >> >> >> >> >> >> >> >> > >> >> >> > Thanks !! >> >> >> > >> >> >> > a >> >> >> > >> >> >> > 2007/6/16, chris clepper <[EMAIL PROTECTED]>: >> >> >> >> GEM is a bit easier to deal with for shaders since there is >> no need >> >> >> to do >> >> >> >> any specific wrapper. Any ARB_ vertex or fragment shader and >> >> any GLSL >> >> >> >> shader you find on the web can work in GEM without modification. >> >> >> In some >> >> >> >> cases you might need to change something in the shader text >> to deal >> >> >> with >> >> >> >> rectangle vs 2D textures. >> >> >> >> >> >> >> >> >> >> >> >> On 6/16/07, Cypod <[EMAIL PROTECTED]> wrote: >> >> >> >>> >> >> >> >>> On the cycling74 webpage there is an interesting article about >> >> >> writing >> >> >> >> shaders for jitter: >> >> >> >>> http://cycling74.com/story/2007/5/23/181113/507 >> >> >> >>> >> >> >> >>> >> >> >> >>> >> >> >> >>> >> >> >> >>> is there a similar function available for GEM? Has anyone had >> >> >> experience >> >> >> >> with doing this? >> >> >> >>> _______________________________________________ >> >> >> >>> PD-list@iem.at mailing list >> >> >> >>> UNSUBSCRIBE and account-management -> >> >> >> >> http://lists.puredata.info/listinfo/pd-list >> >> >> >>> >> >> >> >> >> >> >> >> _______________________________________________ >> >> >> >> PD-list@iem.at mailing list >> >> >> >> UNSUBSCRIBE and account-management -> >> >> >> >> http://lists.puredata.info/listinfo/pd-list >> >> >> >> >> >> >> >> >> >> >> > >> >> >> > >> >> >> >> >> >> _______________________________________________ >> >> >> PD-list@iem.at mailing list >> >> >> UNSUBSCRIBE and account-management -> >> >> >> http://lists.puredata.info/listinfo/pd-list >> >> >> >> >> > >> >> > >> >> >> >> _______________________________________________ >> >> PD-list@iem.at mailing list >> >> UNSUBSCRIBE and account-management -> >> >> http://lists.puredata.info/listinfo/pd-list >> >> >> > >> > >> > > _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list