On 6/30/07, Hans-Christoph Steiner <[EMAIL PROTECTED]> wrote:


Do you know of any example patches for varying geometries using shaders in
Gem? I'd like to see that kind of stuff.


The shaders Cyrille posted includes one that deforms geometry.  I think I
have one that does the same as the [newWave] object but that requires
uploading a mesh using a vertex_array object or a premade model.

With so much interest in shaders we will have to consider some objects to
facilitate getting large amounts of geometry up to the GPU.
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