Actually, straight from your website: pdp_yqt : a quicktime movie reader.
Alike pdp_qt, but with less functionnalities, this object reads Quicktime movies. It supports files coded with the following codecs : jpeg, yuv2, divx, dv, yuv2. The files shouldn't have compressed headers neither. ciao! d. Derek Holzer wrote: > Hi Yves, > > descriptions may be a bit out of date, but when I made them I copied > them directly from your website text! ;-) > I'll make sure to update them. > > best, > d. > > Yves Degoyon wrote: >> err, excuse me, >> what is there more about pidip here than there : >> http://ydegoyon.free.fr/pidip.html ?? >> >> except the erroneous : >> >> pdp_yqt a quicktime movie reader with less functionnalities >> pdp_qt but with less functionnalities >> codecs : jpeg, yuv2, divx, dv, yuv2 >> >> pdp_yqt can read the sound when pdp_qt export it to a table, >> they are different yes, but none is "less" than the other. >> >> ciao, >> sevy >> >> Kyle Klipowicz wrote: >>> Wow, thanks Darek. >>> >>> ~Kyle >>> >>> On 7/1/07, Derek Holzer <[EMAIL PROTECTED]> wrote: >>> >>>> Hi Javier, >>>> >>>> Javier GarcĂa wrote: >>>> >>>>> Hi, >>>>> >>>>> I would like to start with pdp and pidip. Is there any manual or list >>>>> objects? >>>>> >>>> Documentation is scarce, almost non-existent in fact besides the >>>> sometimes-helpful helpfiles that come with the objects. Here's a list, >>>> which I've included in the FLOSS Manual for PD that I'm working on. >>>> >>>> Good luck! >>>> d. >>>> >>>> *** >>>> >>>> http://en.flossmanuals.net/PureData/ListofObjects >>>> >>>> >>>> PDP >>>> >>>> >>>> This is a list of all pdp objects and abstractions with a minimal >>>> description. >>>> Take a look at the patches in the doc/ directory for more info. >>>> (Messy doc & test patches can be found in the test/ directory.) >>>> >>>> general purpose pdp modules: >>>> >>>> pdp_del a packet delay line >>>> pdp_reg a packet register >>>> pdp_snap takes a snapshot of a packet stream >>>> pdp_trigger similar to pd's trigger object >>>> pdp_route routes a packet to a specific outlet >>>> pdp_loop a packet loop sampler (packet array) >>>> pdp_description output a symbol describing the packet type >>>> pdp_convert convert between packet types >>>> >>>> image inputs/outputs: >>>> >>>> pdp_xv displays images using the xvideo extension >>>> pdp_glx displays images using opengl >>>> pdp_v4l reads images from a video4linux device >>>> pdp_qt reads quicktime movies >>>> >>>> image processors: >>>> >>>> pdp_abs absolute value >>>> pdp_add adds two images >>>> pdp_and bitwize and >>>> pdp_bitdepth set bit depth >>>> pdp_bitmask apply a bit mask >>>> pdp_bq spatial biquad filter >>>> pdp_bqt temporal biquad filter >>>> pdp_cog gaussian blob estimator >>>> pdp_constant fills an image with a constant >>>> pdp_conv horizontal/vertical seperable convolution filter >>>> pdp_cheby chebyshev color shaper >>>> pdp_chrot rotates the chroma components >>>> pdp_flip_lr flip left <-> right >>>> pdp_flip_tb flip top <-> bottom >>>> pdp_grey converts an image to greyscale >>>> pdp_grey2mask converts a greyscale image to an image mask >>>> pdp_hthresh hard thresholding >>>> pdp_mul multiplies two images >>>> pdp_mix crossfade between 2 images >>>> pdp_mix2 mixes 2 images after applying a gain to each of them >>>> pdp_noise a noise generator >>>> pdp_not bitwize not >>>> pdp_or bitwize or >>>> pdp_plasma plasma generator >>>> pdp_pointcloud convert an image to a point cloud >>>> pdp_positive sign function that creates a bitmask >>>> pdp_randmix crossfades 2 images by taking random pixels >>>> pdp_rotate tiled rotate >>>> pdp_scale rescale an image >>>> pdp_sign sign function >>>> pdp_sthresh soft thresholding >>>> pdp_zoom tiled zoom >>>> pdp_zrot tiled zoom + rotate >>>> pdp_zthresh zero threshold (x<0 -> 0) >>>> pdp_xor bitwize xor >>>> >>>> dsp objects >>>> >>>> pdp_scope~ a very simple oscilloscope >>>> pdp_scan~ phase input scanned synthesis oscillator >>>> pdp_scanxy~ x,y coordinate input scanned synthesis oscillator >>>> >>>> >>>> utility abstractions >>>> >>>> pdp_pps computes the packet rate in packets/sec >>>> >>>> image abstractions >>>> >>>> pdp_agc automatic gain control (intensity maximizer) >>>> pdp_blur blurs an image >>>> pdp_blur_hor horizontal blur >>>> pdp_blur_ver vertical blur >>>> pdp_contrast contrast enhancement >>>> pdp_dither a dither effect >>>> pdp_phase applies an allpass filter to an image >>>> pdp_phase_hor horizontal allpass >>>> pdp_phase_ver vertical allpass >>>> pdp_motion_blur blurs motion >>>> pdp_motion_phase phase shifts motion >>>> pdp_offset add an offset to an image >>>> pdp_alledge an all edge detector >>>> pdp_conv_emboss emboss >>>> pdp_conv_sobel_hor horizontal sobel edge detector >>>> pdp_conv_sobel_ver vertical sobel edge detector >>>> pdp_conv_sobel_edge sum of squares of hor and ver >>>> pdp_saturation change colour saturation >>>> pdp_sub subtract 2 images >>>> pdp_invert inverse video >>>> pdp_gain3 set 3 channel gains independently >>>> pdp_gradient converts a greyscale to colour using a colour gradient >>>> pdp_png_to convert a png file (on disk) to a certain packet type >>>> pdp_tag tag a packet (to use it with route) >>>> >>>> >>>> matrix processors >>>> >>>> pdp_m_mv matrix vector multiply >>>> pdp_m_mm matrix matrix multiply >>>> pdp_m_+=mm matrix matrix multiply add >>>> pdp_m_LU compute LU decomposition >>>> pdp_m_LU_inverse compute matrix inverse from LU decomp >>>> pdp_m_LU_solve solve a linear system using LU decomp >>>> >>>> matrix abstractions >>>> >>>> pdp_m_inverse compute matrix inverse >>>> >>>> >>>> >>>> >>>> SEPARATE LIBRARIES: >>>> >>>> cellular automata >>>> (pdp_scaf) >>>> >>>> pdp_ca computes a cellular automaton (as a generator or a >>>> filter) >>>> pdp_ca2image convert a CA packet to a greyscale image (obsolete: >>>> use pdp_convert) >>>> pdp_image2ca convert an image to a CA packet (black and white) >>>> (obsolete: use pdp_convert) >>>> >>>> >>>> 3d drawing objects >>>> (pdp_opengl) >>>> >>>> 3dp_windowcontext a drawable window >>>> 3dp_draw draw objects (cube, sphere, ...) >>>> 3dp_view viewing transforms (rotate, translate, ...) >>>> 3dp_light light source >>>> 3dp_push push a matrix (modelview, texture, ...) >>>> 3dp_dlist compile a display list >>>> 3dp_snap copies the drawing buffer to a texture packet >>>> 3dp_mode set the current matrix mode >>>> 3dp_toggle set some opengl state variables >>>> >>>> >>>> 3d drawing abstractions (pdp_opengl) >>>> >>>> 3dp_mouserotate connect to 3dp_windowcontext to rotate the scene >>>> 3dp_blend turn on accumulative blending mode >>>> >>>> ================================================================================ >>>> PiDiP >>>> >>>> >>>> >>>> pdp_ascii an ASCII art renderer >>>> pdp_canvas a video canvas >>>> pdp_charcoal charcoal effect >>>> pdp_cmap a color mapper >>>> pdp_colorgrid a color picker >>>> pdp_compose a video compositor >>>> pdp_capture screen capture to video utility >>>> pdp_ctrack a color tracker >>>> pdp_disintegration disintegration effect >>>> pdp_ffmpeg~ a video streamer towards a ffserver >>>> pdp_form a geometric forms adder >>>> pdp_i/pdp_o PD to PD streaming objects >>>> pdp_imgloader load an image and blend it with a video source >>>> pdp_live~ a video stream decoder (at least from ffserver) >>>> pdp_mgrid a grid-based motion detector >>>> pdp_morphology: pdp_binary >>>> pdp_erode >>>> pdp_dilate >>>> pdp_hitandmiss >>>> pdp_distance >>>> + patches: closing, opening, skeletization, thinning, thickening >>>> pdp_mp4live~ a quicktime stream emitter (darwin, quicktime) >>>> pdp_mp4player~ a quicktime stream receiver (darwin, quicktime) >>>> pdp_pen free hand drawing object >>>> pdp_rec~ a quicktime file recorder >>>> Video: jpeg, yuv2, divx, dv, yuv2 >>>> Audio: twos, raw >>>> pdp_shape shape detection object >>>> pdp_spigot a video signal router >>>> pdp_spotlight a spotlight especially made for cabaret >>>> pdp_text a text addition object >>>> pdp_theorin~ threaded theora/ogg files reader >>>> pdp_theorout~ theora/ogg files recorder >>>> pdp_transition transition between two video sources >>>> pdp_qt quicktime movie reader >>>> pdp_qt~ quicktime movie reader with audio >>>> pdp_yqt a quicktime movie reader with less functionnalities >>>> pdp_qt but with less functionnalities >>>> codecs : jpeg, yuv2, divx, dv, yuv2 >>>> no compressed headers! >>>> pdp_aging, pdp_baltan, pdp_cycle, pdp_dice, pdp_edge, >>>> pdp_intrusion, pdp_lens, pdp_mosaic, pdp_nervous, pdp_puzzle, >>>> pdp_quark, pdp_radioactiv, pdp_rev, pdp_ripple, pdp_shagadelic >>>> pdp_simura, pdp_spiral, pdp_transform, pdp_underwatch, pdp_vertigo >>>> pdp_warhol, pdp_warp : the port of effecTV to PDP. >>>> >>>> >>>> >>>> >>>> -- >>>> derek holzer ::: http://www.umatic.nl ::: >>>> http://blog.myspace.com/macumbista >>>> ---Oblique Strategy # 63: >>>> "Don't break the silence" >>>> >>>> >>>> _______________________________________________ >>>> [email protected] mailing list >>>> UNSUBSCRIBE and account-management -> >>>> http://lists.puredata.info/listinfo/pd-list >>>> >>>> >>> >>> > -- derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista ---Oblique Strategy # 125: "Only a part, not the whole" _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
