Forget this message, I was looking at the wrong example, and I have no clue about gemframebuffer because it has always crashed pd when rendering is turned on. ( win32,S3 Graphics UniChrome GEM: ver: 0.91-cvs GEM: compiled: Dec 11 2006 GEM: using SSE2 optimization ) > > Patco a écrit : >> maciej wojnicki a écrit : >> >>> well no >>> pix_snap will not do this >>> pix_snap2tex as well >>> >>> in both situation raw rendered object is still in the gem window >>> gemframebuffer might do this (there is an exaple .in textures >>> catalog - 10.framebuffer.pd, that does almost what i need) >>> >>> >> Hello, >> I guess you mean 10.pixdatasimple.pd in Gem pix example, if what you >> need is something that is not in single buffering, you'll need >> [Gem/pix_data] as well for extracting RGB information to redraw the >> image with colored geos [zexy/repeat], at least that what I need for >> animating the pixels. You can use some RGB filters, for example, at >> the output of pix_data a filter that only allow red or green, then it >> would reduce the number of repeated objects, and it might avoid to >> blow up the processor. for reducing the cpu process it's also >> possible to store pixel values in a table and reading different parts >> of the table with several [repeat] and [counter] objects, If you want >> to see how it looks like, take a look at this movie: >> >> http://megalego.free.fr/pd/YI.mov >> >> and you might have somewhere to start with this: >> >> http://megalego.free.fr/pd/YI.rar >> >> Apparently is also possible to reduce the CPU processing with using >> the gl objects, like Cyrille Henry have shown once(, but I couldn't >> help with this because almost all gl doesn't work on my computers, on >> linux, windows, with a Nvidia, an openchrome, with last cvs >> snapshots...). >> >> >> >> _______________________________________________ >> [email protected] mailing list >> UNSUBSCRIBE and account-management -> >> http://lists.puredata.info/listinfo/pd-list >> >> > >
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