here's another solution, only using Translate Steve
On 7/22/07, Thomas O Fredericks <[EMAIL PROTECTED]> wrote:
Here is the corrected patch (much simpler than what you are expecting) Tom On 7/22/07, Richard Powell < [EMAIL PROTECTED]> wrote: > > > ---------- Forwarded message ---------- > From: Richard Powell <[EMAIL PROTECTED] > > Date: Jul 22, 2007 3:32 PM > Subject: circular motion of a shape using TranslateXYZ > To: [EMAIL PROTECTED] > > Hi everyone, > > This is my first post to the list so please bear with me. > > I am trying to move a shape (sphere, square, cube doesn't matter to > much) in a circle around a central point. The Easiest way to do this is to > use Translate XYZ to move the shape for example 1 unit X,Y or Z and then use > rotateXYZ to rotate it. Simple, except I would like to keep the shape > always pointing up, so that the texture that will be applied to the shape > will always be the correct way up. For this I have decided to use just > TranslateXYZ. I have attached how far I have got with this so far. As you > can see the shape moves as in a square motion rather than a circular motion. > > > I am guessing I need to apply some maths to the numbers between the line > object and the Translate XYZ object, but everything I've tried hasn't > worked. > > Thanks in advance > > Richard > > > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > > -- thomas ouellet fredericks, [EMAIL PROTECTED], montreal, canada _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
circular motion(2).pd
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