here's another solution, only using Translate

Steve


On 7/22/07, Thomas O Fredericks <[EMAIL PROTECTED]> wrote:

Here is the corrected patch (much simpler than what you are expecting)

Tom

On 7/22/07, Richard Powell < [EMAIL PROTECTED]> wrote:

>
>
> ---------- Forwarded message ----------
> From: Richard Powell <[EMAIL PROTECTED] >
> Date: Jul 22, 2007 3:32 PM
> Subject: circular motion of a shape using TranslateXYZ
> To: [EMAIL PROTECTED]
>
> Hi everyone,
>
> This is my first post to the list so please bear with me.
>
> I am trying to move  a shape (sphere, square, cube doesn't matter to
> much) in a circle around a central point.  The Easiest way to do this is to
> use Translate XYZ to move the shape for example 1 unit X,Y or Z and then use
> rotateXYZ to rotate it.  Simple, except I would like to keep the shape
> always pointing up, so that the texture that will be applied to the shape
> will always be the correct way up.  For this I have decided to use just
> TranslateXYZ.  I have attached how far I have got with this so far.  As you
> can see the shape moves as in a square motion rather than a circular motion.
>
>
> I am guessing I need to apply some maths to the numbers between the line
> object and the Translate XYZ object, but everything I've  tried hasn't
> worked.
>
> Thanks in advance
>
> Richard
>
>
>
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>


--
thomas ouellet fredericks, [EMAIL PROTECTED], montreal, canada
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