Hi Chris,

chris clepper wrote:

> Yes.  Reading and writing a pix_buffer is at most a memory copy operation.

Great! That's what I thought.

> On OSX you can load a compressed video file into RAM using the 'ram' 
> message.  This will use less memory than pix_buffer but still use CPU 
> for decoding the video. 

That's the problem... we're long on memory and short on CPU with the 
patch I'm working on. I hoped I could use [pix_buffer] to get some of 
that CPU back at the expense of a lot of RAM...

Besides, I couldn't preload *all* my clips with the 'ram' message 
anyways. Only the one I'm currently playing. My patch has 48 clips which 
will be addressed by three different players, so a way of storing all 
the vids ahead of time is required to avoid lagtime starting the video 
when it's requested.

thx+best,
d.

-- 
derek holzer ::: http://www.umatic.nl ::: http://blog.myspace.com/macumbista
---Oblique Strategy # 138:
"Retrace your steps"

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