[polygon_smooth] doesn't work either.
mmh.., does a software rendering fallback make sense for 3d?
is this supported by gem on linux? maybe it's worth a try with the same hardware
but a different platform... it's really disappointing that you can't replace 
the chipset..


Date: Sat, 1 Sep 2007 10:14:39 -0500
From: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: Re: [PD] fsaa with intel gma950 / OS X?
CC: [email protected]

Either the Intel GPU doesn't support FSAA at all or turning it on reverts to 
software rendering.  The former is possible since the GPU has so little power 
to begin with.  GEM doesn't support software rendering on OSX and there is a 
chance that something fails silently and then goes back to 'hardware' 
rendering.  The Intel chip only does a tiny amount of actual hardware rendering 
for the pixel pipeline and almost nothing for the vertex although testing 
reports full hardware OpenGL functions.


The anti-aliasing done by the text objects is a very old type of AA which is 
disabled on Nvidia and ATI parts in favor of FSAA.  If that works you can try 
the [polygon_smooth] object before any geometry drawn.


On 8/31/07, Jan Thoben <[EMAIL PROTECTED]> wrote:





Hi List,

I have been trying to get full-scene anti-aliasing and [polygon_smooth] to work 
on a Macbook (which has Intel's integrated GMA950 chip) with Gem ... No 
success. Gemwin seems to get the message but won't show any effect.   


[FSAA $1(
 |
[gemwin] 

works perfectly well on a Power Book G4 with nVIDIA GeForceFX Go5200...
Is there any other way to enable the Intel chip to perform openGL FSAA? [alias 
$1( for [text2d] works with the chip!


Thanks,
Jan 

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