Frank Barknecht wrote: > Because there is no (easy) way to delay the visuals, things will be out of > sync.
i cannot imagine something more easy than using [pix_delay]. (well, i can imagine _something_) this does of course only works as long as you are in pixel-space (which we are currently talking about), and not in 3d/opengl. fma.drs IOhannes _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
