Frank Barknecht wrote:
> Because there is no (easy) way to delay the visuals, things will be out of 
> sync.

i cannot imagine something more easy than using [pix_delay].
(well, i can imagine _something_)

this does of course only works as long as you are in pixel-space (which
we are currently talking about), and not in 3d/opengl.

fma.drs
IOhannes

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