ok thank you !!
2007/9/17, IOhannes m zmoelnig <[EMAIL PROTECTED]>: > > henrik wurster wrote: > > ok...what I meant was creating a video-movie. like a command to save a > > file, like "writesf* does for sound. > > I was not sure if it is possible with such fast open-gl stugg... > > there are several ways to do this: > [pix_write] will capture the current screen and write it to an > image-file on disk (so you get a series of images which you then have to > assemble into a movie-file using your favourite non-realtime video app) > [pix_record] should be able to record the pixes into a movie on the fly. > you will have to do the conversion from the rendering-window into a pix > "by hand" (this is: via [pix_snap]); you can only use quicktime movies > at the moment; for some people it seems to be stable. > > > > In german we call this "rendering" and lots of programmes also call it > > in austria, we refer to "the rasterization from high-level > representation into low-level data" as "rendering". > for instance, in the context of our spatialization engine, i use > "render" for the creation of loudspeaker-signals out of a semi-abstract > representation of sound-objects (input-signal + room information) > > > > rendering or for the "render settings" when you create a file out of > > your composition... > > but the applications you are talking about are usually non-realtime. > that is why the "render" to a file per default. for realtime > applications (like Pd) it seems to be more natural to render into a > volatile medium (like a screen, a loudspeaker-feed,...) > > > > mfga.sdr > IOhannes >
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