On 10/12/07, Mathieu Bouchard <[EMAIL PROTECTED]> wrote:
>
> Ok, then the only solution is to start a small thread that only tries to
> display the last completed frame. It's sort of like the threaded
> soundfiler.


Threading and OpenGL are a no-no.  Plus, the driver is just going to stall
on all GL calls until the swap is done at refresh.
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