hey,
I was working on shaders recently and put some stuff online
http://www.parasitaere-kapazitaeten.net/Pd/4shaders
shader #3 is the most advanced, uses a normal map texture.
but I am still running into problems when using multiple shaders. the 
problem (again) is, that gl_MultiTexCoords1 does not get the correct 
values passed from GEM.
so the 4th shader should use two images of different sizes, but I only 
got it working very rudimentary. If anyone can help me with this, it 
would solve a very big problem! (chris?)
Thanks to vade so far for his support!
marius.

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