Cg is provided by Nvidia and GLSL covers most of what Cg does. HLSL is specific to DirectX and there is no way to use it in GEM.
On Nov 12, 2007 11:07 AM, marius schebella <[EMAIL PROTECTED]> wrote: > thanks, > but hlsl and cg are different languages than glsl. and it looks as there > is no support for these yet... > marius. > > > Alexandre Quessy wrote: > > Try gems.glsl.shader-help.pd in the pdmtl abstractions > > http://wiki.dataflow.ws/PdMtlAbstractions > > > > > > a > > > > > > 2007/11/11, marius schebella <[EMAIL PROTECTED]>: > >> just a general question, > >> since I dig into glsl these days, I also came across cg and hlsl... how > >> common are they for real time apps? would it be easy/difficult to write > >> a gem object that can read cg/hlsl code or is there already one? > >> marius. > >> > >> _______________________________________________ > >> [email protected] mailing list > >> UNSUBSCRIBE and account-management -> > >> http://lists.puredata.info/listinfo/pd-list > >> > > > > > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
