I have no idea how complicated this stuff really is. from the user's viewpoint it looked like some lines of code, that needed to be added. and I know that it is even harder if you are alone in your problem solving... marius.
chris clepper wrote: > On Dec 6, 2007 10:46 AM, marius schebella <[EMAIL PROTECTED]> > wrote: > >> no real multitexture support for opengl. that is a must, if you want to >> work with shader languages like glsl. > > > Multitexturing works fine. The only drawback is that only texcoords from > the texture unit in the chain with the shader can be used. This only > presents a problem if the texture dimensions are different sizes. > > >> this should be easily fixed by someone with sufficiant knowledge of the >> opengl world and gem (and time and resources...). > > > Unfortunately it is either not easy to fix or just beyond my abilities to do > so. I have spent many, many hours trying to get this to work but cannot > make it so. > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
