I have no idea how complicated this stuff really is. from the user's 
viewpoint it looked like some lines of code, that needed to be added.
and I know that it is even harder if you are alone in your problem 
solving...
marius.

chris clepper wrote:
> On Dec 6, 2007 10:46 AM, marius schebella <[EMAIL PROTECTED]>
> wrote:
> 
>> no real multitexture support for opengl. that is a must, if you want to
>> work with shader languages like glsl.
> 
> 
> Multitexturing works fine.  The only drawback is that only texcoords from
> the texture unit in the chain with the shader can be used.  This only
> presents a problem if the texture dimensions are different sizes.
> 
> 
>> this should be easily fixed by someone with sufficiant knowledge of the
>> opengl world and gem (and time and resources...).
> 
> 
> Unfortunately it is either not easy to fix or just beyond my abilities to do
> so.  I have spent many, many hours trying to get this to work but cannot
> make it so.
> 


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