-------- Message original --------
Sujet: Re: [PD] gem, shader and framebuffer
Date: Sat, 08 Dec 2007 19:56:45 +0100
De: cyrille henry <[EMAIL PROTECTED]>
Pour: vade <[EMAIL PROTECTED]>
Références: <[EMAIL PROTECTED]> <[EMAIL PROTECTED]> <[EMAIL PROTECTED]>



vade a écrit :
> Ok,  I stand by my earlier statement., The pd shader patch which leads  
> to the gemframebuffer is,  as far as I can tell,  non functional -  
> only if I disconnect it can I see any texture on the sphere at all. I  
> do get output however of the sphere, but the only fractal .  
> Interesting.,
> 
> What does your output look like? 
the fractal on the sphere is distorded with noise.
in fact, this patch use 2 time the same shader.

>- Its hard to know if its working, im  
> getting no errors in the PD console. Thanks again, this is exciting  
> stuff.

it look like not working.
try marius patch...
cyrille


> 
> 
> On Dec 8, 2007, at 12:51 PM, vade wrote:
> 
>> Alas, - it works, but I misunderstood the patch. Im going to give a go
>> at making some stream processing happen.
>>
>> Thanks!
>>
>>
>> On Dec 8, 2007, at 9:50 AM, cyrille henry wrote:
>>
>>> hello,
>>> In the recent discution on this list regarding gem an shader, i read
>>> that shader could not be used with framebuffer.
>>> i did not realize when  i read this (and i can't find it anymore on
>>> the archieve). in fact it is not true.
>>> shader has to be loaded before the framebuffer objet but it work.
>>>
>>> here is an exemple of how to use a shader and render on the
>>> framebuffer and then using the framebuffer as a texture send to an
>>> other shader.
>>>
>>> hope that help
>>>
>>> Cyrille
>>>
>>>
>>> <
>>> shader_and_framebuffer
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