Derek Holzer wrote: > Of course there's render mode.... > > downsample in pd patch- -> render to file via sfwrite~ or othe object > --> upsample file with sndfile-convert or sound editor tool > > should do the trick. Yes? At least to keep CPU limits from bottlenecking > your render. > > d.
The problem is rendering "faster than realtime", rendering "slower than realtime" is perfectly possible, I do it often. Rendering faster than realtime isn't quite as simple as upsampling, you have to scale all clocks to match (like [metro], [delay], etc). Shouldn't be too difficult to hack Pd to work properly in this situation, as long as everything timing-centric adds events to the scheduler through the same mechanism. > Andy Farnell wrote: >> On a closely related topic; Since Pd uses logical time why isn't there >> a "render mode" Csound style, for those occasions where you don't actually >> want to run in real time? Is it because blocking on unfinished output would >> leave no way for an object to notify that it had finished the computation? Claude _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
