can you change the shader and patch I posted to use rectangular  
textures? I tried and only had a single texel mapped.

Maybe its an OS X thing?

On Jan 2, 2008, at 12:18 PM, cyrille henry wrote:

>
> using coordinate mode 0 : texture coordinate goes from (0,0) to  
> (size.x,size.y), so it's easier to get the size of the texture (with  
> pix_info), send it to the shader to make the correction.


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