Dudley Brooks wrote: > Could someone point me to a discussion of the matrix (and other) math of > Gem? Particularly with respect to lighting effects (I'm already > somewhat familiar with the math of geometrical transformations). > Particularly the interactions between [world_light], [light], [ambient], > [diffuse], [specular], [color], etc.
The OpenGL Red Book, in particular: http://glprogramming.com/red/chapter05.html#name2 Claude -- http://claudiusmaximus.goto10.org _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
