IOhannes m zmoelnig wrote:
Georg Holzmann wrote:
Hallo!
why can't you use subtexture rendering?
How can I do that ?
[pix_coordinate]
to clarify: what is wrong with using 2 small rectangles where the
selected section is textured to?
if i understand your original email correctly, you are trying to avoid this.
anyhow, here is how i would do that...
dfmasr
IOhannes
#N canvas 1414 71 953 554 10;
#X obj 72 91 gemwin;
#X msg 70 60 create \, 1;
#X obj 124 218 gemhead;
#X obj 125 254 pix_film;
#X obj 123 274 pix_texture;
#X obj 105 329 pix_coordinate;
#X obj 191 254 t f;
#X obj 295 329 t b f;
#X obj 335 329 t b f;
#X obj 385 329 t b f;
#X obj 295 307 / 100;
#X obj 338 306 / 100;
#X obj 383 305 / 100;
#X obj 248 307 / 100;
#X msg 295 373 \$1 \$2 \$3 \$2 \$3 \$4 \$1 \$4;
#X floatatom 248 283 5 0 100 0 - - -;
#X floatatom 298 283 5 0 100 0 - - -;
#X floatatom 338 283 5 0 100 0 - - -;
#X floatatom 378 283 5 0 100 0 - - -;
#X msg 192 215 open data/anim-1.mov \, auto 1;
#X obj 105 381 translateXYZ -2 -2 0;
#X obj 295 349 pack 0.25 0.25 0.5 0.5;
#X obj 568 223 gemhead;
#X obj 569 259 pix_film;
#X obj 567 279 pix_texture;
#X obj 549 334 pix_coordinate;
#X obj 635 259 t f;
#X obj 739 334 t b f;
#X obj 779 334 t b f;
#X obj 829 334 t b f;
#X obj 739 312 / 100;
#X obj 782 311 / 100;
#X obj 827 310 / 100;
#X obj 692 312 / 100;
#X msg 739 378 \$1 \$2 \$3 \$2 \$3 \$4 \$1 \$4;
#X floatatom 692 288 5 0 100 0 - - -;
#X floatatom 742 288 5 0 100 0 - - -;
#X floatatom 782 288 5 0 100 0 - - -;
#X floatatom 822 288 5 0 100 0 - - -;
#X msg 636 220 open data/anim-1.mov \, auto 1;
#X obj 549 386 translateXYZ 2 2 0;
#X obj 105 414 square 2;
#X obj 549 419 square 2;
#X obj 739 354 pack 0.5 0.5 0.75 0.75;
#X msg 742 420 0 0 1 0 1 1 0 1;
#X msg 306 416 0 0 1 0 1 1 0 1;
#X msg 451 209 0;
#X msg 495 477 bang;
#X msg 488 327 bang;
#X obj 490 300 loadbang;
#X text 455 186 sync the films;
#X msg 671 257 0;
#X msg 233 258 0;
#X connect 1 0 0 0;
#X connect 2 0 3 0;
#X connect 3 0 4 0;
#X connect 3 2 6 0;
#X connect 4 0 5 0;
#X connect 5 0 20 0;
#X connect 6 0 3 1;
#X connect 7 0 21 0;
#X connect 7 1 21 1;
#X connect 8 0 21 0;
#X connect 8 1 21 2;
#X connect 9 0 21 0;
#X connect 9 1 21 3;
#X connect 10 0 7 0;
#X connect 11 0 8 0;
#X connect 12 0 9 0;
#X connect 13 0 21 0;
#X connect 14 0 5 1;
#X connect 15 0 13 0;
#X connect 16 0 10 0;
#X connect 17 0 11 0;
#X connect 18 0 12 0;
#X connect 19 0 3 0;
#X connect 20 0 41 0;
#X connect 21 0 14 0;
#X connect 22 0 23 0;
#X connect 23 0 24 0;
#X connect 23 2 26 0;
#X connect 24 0 25 0;
#X connect 25 0 40 0;
#X connect 26 0 23 1;
#X connect 27 0 43 0;
#X connect 27 1 43 1;
#X connect 28 0 43 0;
#X connect 28 1 43 2;
#X connect 29 0 43 0;
#X connect 29 1 43 3;
#X connect 30 0 27 0;
#X connect 31 0 28 0;
#X connect 32 0 29 0;
#X connect 33 0 43 0;
#X connect 34 0 25 1;
#X connect 35 0 33 0;
#X connect 36 0 30 0;
#X connect 37 0 31 0;
#X connect 38 0 32 0;
#X connect 39 0 23 0;
#X connect 40 0 42 0;
#X connect 43 0 34 0;
#X connect 44 0 25 1;
#X connect 45 0 5 1;
#X connect 46 0 6 0;
#X connect 46 0 26 0;
#X connect 47 0 45 0;
#X connect 47 0 44 0;
#X connect 48 0 21 0;
#X connect 48 0 43 0;
#X connect 49 0 48 0;
#X connect 51 0 26 0;
#X connect 52 0 6 0;
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