Hi,

it works, but miss Gem.dll?

cheers


-----Messaggio originale-----
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Inviato: giovedì 6 marzo 2008 10.54
A: [email protected]
Oggetto: PD-list Digest, Vol 36, Issue 23

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Today's Topics:

   1. Re: Lua and PD (Chris McCormick)
   2. Re: pd-ext paths, libs and help (marius schebella)
   3. Re: Lua and PD (marius schebella)
   4. Re: Lua and PD (Hans-Christoph Steiner)
   5. working windows builds... (Hans-Christoph Steiner)
   6. understanding vline~ (naysayer)
   7. Re: understanding vline~ (marius schebella)
   8. Re: understanding vline~ (IOhannes m zmoelnig)
   9. Re: Add Path problems (yvan volochine)
  10. Re: pd-ext paths, libs and help (Roman Haefeli)


----------------------------------------------------------------------

Message: 1
Date: Wed, 5 Mar 2008 19:57:09 -0500
From: Chris McCormick <[EMAIL PROTECTED]>
Subject: Re: [PD] Lua and PD
To: Frank Barknecht <[EMAIL PROTECTED]>
Cc: [email protected]
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=us-ascii

On Wed, Mar 05, 2008 at 09:45:47AM +0100, Frank Barknecht wrote:
> Claude Heiland-Allen hat gesagt: // Claude Heiland-Allen wrote:
> > Vast amounts of number crunching, for performance reasons.  This 
> > includes DSP at the moment, although hopefully Frank's port of 
> > Lua~/Vessel~ is a viable alternative (not sure what the current status 
> > of that is).
> 
> It is working fairly well and now that LAC is almost over I intend to
> work more on it as I want to use it in a project. Vessel is quite
> fast: All synthesis and number crunching happens in a C-library, while
> Lua just serves as a kind of text based patching environment for
> dynamically generating the dsp graphs. This is very handy for granular
> synthesis or any other tasks that require lots of polyphony. So Vessel
> can do things that are nearly impossible with Pd patching alone.

Really excited to try this out!

Chris.

-------------------
http://mccormick.cx



------------------------------

Message: 2
Date: Wed, 05 Mar 2008 21:57:27 -0500
From: marius schebella <[EMAIL PROTECTED]>
Subject: Re: [PD] pd-ext paths, libs and help
To: [EMAIL PROTECTED]
Cc: "[email protected]" <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

Roman Haefeli wrote:
> On Tue, 2008-03-04 at 12:09 -0500, marius schebella wrote:
> 
>> declare -path oscx is also doing nothing. oh, wait!
> 
> as written in the declare-help.pd, -path is relative to pd, so you have
> to use:
> 
> [declare -path oscx] (assuming the folder is <pd-path>/extra/oscx)
> 
> roman

but that is exaclty what I used! (see 2 lines above...) something is 
broken with declare. (see mails before).
hans, would it be a problem to add all the missing paths to the 
configuration file of pdxt? adding all these external libraries but not 
supporting them seems weird.
marius.



------------------------------

Message: 3
Date: Wed, 05 Mar 2008 22:27:38 -0500
From: marius schebella <[EMAIL PROTECTED]>
Subject: Re: [PD] Lua and PD
To: Chris McCormick <[EMAIL PROTECTED]>
Cc: [email protected], Frank Barknecht <[EMAIL PROTECTED]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

me too, really excited to see lua signal processing in pd. since graham 
wakefield is involved I guess it will be similar to the max version?
are you planning a native texteditor support from within pd.
I saw texteditors that pop up when you double cklick an object for 
example for the cyclone coll object. something like this (... syntax 
highlighting???).
auto updating of scripts when they are changed and saved would be nice, too.
marius.


Chris McCormick wrote:
> On Wed, Mar 05, 2008 at 09:45:47AM +0100, Frank Barknecht wrote:
>> Claude Heiland-Allen hat gesagt: // Claude Heiland-Allen wrote:
>>> Vast amounts of number crunching, for performance reasons.  This 
>>> includes DSP at the moment, although hopefully Frank's port of 
>>> Lua~/Vessel~ is a viable alternative (not sure what the current status 
>>> of that is).
>> It is working fairly well and now that LAC is almost over I intend to
>> work more on it as I want to use it in a project. Vessel is quite
>> fast: All synthesis and number crunching happens in a C-library, while
>> Lua just serves as a kind of text based patching environment for
>> dynamically generating the dsp graphs. This is very handy for granular
>> synthesis or any other tasks that require lots of polyphony. So Vessel
>> can do things that are nearly impossible with Pd patching alone.
> 
> Really excited to try this out!
> 
> Chris.
> 
> -------------------
> http://mccormick.cx
> 
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list
> 




------------------------------

Message: 4
Date: Wed, 5 Mar 2008 22:47:33 -0500
From: Hans-Christoph Steiner <[EMAIL PROTECTED]>
Subject: Re: [PD] Lua and PD
To: marius schebella <[EMAIL PROTECTED]>
Cc: [email protected], Chris McCormick <[EMAIL PROTECTED]>,        Frank
        Barknecht <[EMAIL PROTECTED]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed


Even better would be to use file associations to open the file in  
your default Lua editor.

.hc

On Mar 5, 2008, at 10:27 PM, marius schebella wrote:

> me too, really excited to see lua signal processing in pd. since  
> graham
> wakefield is involved I guess it will be similar to the max version?
> are you planning a native texteditor support from within pd.
> I saw texteditors that pop up when you double cklick an object for
> example for the cyclone coll object. something like this (... syntax
> highlighting???).
> auto updating of scripts when they are changed and saved would be  
> nice, too.
> marius.
>
>
> Chris McCormick wrote:
>> On Wed, Mar 05, 2008 at 09:45:47AM +0100, Frank Barknecht wrote:
>>> Claude Heiland-Allen hat gesagt: // Claude Heiland-Allen wrote:
>>>> Vast amounts of number crunching, for performance reasons.  This
>>>> includes DSP at the moment, although hopefully Frank's port of
>>>> Lua~/Vessel~ is a viable alternative (not sure what the current  
>>>> status
>>>> of that is).
>>> It is working fairly well and now that LAC is almost over I  
>>> intend to
>>> work more on it as I want to use it in a project. Vessel is quite
>>> fast: All synthesis and number crunching happens in a C-library,  
>>> while
>>> Lua just serves as a kind of text based patching environment for
>>> dynamically generating the dsp graphs. This is very handy for  
>>> granular
>>> synthesis or any other tasks that require lots of polyphony. So  
>>> Vessel
>>> can do things that are nearly impossible with Pd patching alone.
>>
>> Really excited to try this out!
>>
>> Chris.
>>
>> -------------------
>> http://mccormick.cx
>>
>> _______________________________________________
>> [email protected] mailing list
>> UNSUBSCRIBE and account-management -> http://lists.puredata.info/ 
>> listinfo/pd-list
>>
>
>
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/ 
> listinfo/pd-list



------------------------------------------------------------------------ 
----

Terrorism is not an enemy.  It cannot be defeated.  It's a tactic.   
It's about as sensible to say we declare war on night attacks and  
expect we're going to win that war.  We're not going to win the war  
on terrorism.        - retired U.S. Army general, William Odom





------------------------------

Message: 5
Date: Thu, 6 Mar 2008 01:00:07 -0500
From: Hans-Christoph Steiner <[EMAIL PROTECTED]>
Subject: [PD] working windows builds...
To: Pd List <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; delsp=yes; format=flowed


I fixed the invisible patches bug on Windows, Martin Peach was right,  
it was related to namespaces.  And thru some help from #tcl, I found  
a nice, clean fix that also should introduce bytecode caching to all  
Tcl commands.  It also updates the code so it doesn't use a  
deprecated API.  Here are the relevant changes:

http://pure-data.svn.sourceforge.net/viewvc/pure-data/branches/pd- 
extended/v0-40/pd/src/t_tkcmd.c?view=diff&r1=9168&r2=9540&diff_format=h

If it all works out, there should be a working Windows build here by  
tomorrow:

http://autobuild.puredata.info/auto-build/2008-03-06/

.hc



------------------------------------------------------------------------ 
----

                   ?El pueblo unido jam?s ser? vencido!





------------------------------

Message: 6
Date: Thu, 6 Mar 2008 17:42:01 +1100
From: naysayer <[EMAIL PROTECTED]>
Subject: [PD] understanding vline~
To: "Pd-List (E-mail)" <[email protected]>
Message-ID:
        <[EMAIL PROTECTED]>
Content-Type: text/plain; charset="iso-8859-1"

hi all.

just wondering if i am the only one who has missed the point when it comes
to vline~. i know this has been around for quite some time now but i am
confused as to how the object actually works. in the documentation there is
an explanation that i feel is a little hard to understand.

the message box says
ramp up, jump down, then ramp up again

| 1 1000, 0 0 1000, 1 1000 1000 (

yet when i press it
only ramps upto 1 and thats it. now i'm trying how to use it and make
it work but i can't figure out the syntax.

could someone point me in the right direction. perhaps i'm being completely
stupid and i've missed something simple.

thanks
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------------------------------

Message: 7
Date: Thu, 06 Mar 2008 02:16:18 -0500
From: marius schebella <[EMAIL PROTECTED]>
Subject: Re: [PD] understanding vline~
To: naysayer <[EMAIL PROTECTED]>
Cc: "Pd-List \(E-mail\)" <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed

yea, there is no explanation of the syntax.
the first number is the value that you want to go to.
the second value is the duration it takes to go to that value and the 
third nmber is the time when to start with the action.

99 1000 5000 means go to 99 in 1000ms but wait for 5000 ms before you start.
the problem is, if you send another message
0 500 1000 before the 5 seconds of the first message passed then it 
overwrites the first message and goes to 0 after 1 second. (and if you 
were at 0 nothing happens.)

the message in the help patch should go to 1 over a duration of one 
second, then jump to zero after one second and then ramp up again 
starting after 1 second (counting from the time when you clicked).

marius.



naysayer wrote:
> hi all.
> 
> just wondering if i am the only one who has missed the point when it comes
> to vline~. i know this has been around for quite some time now but i am
> confused as to how the object actually works. in the documentation there
is
> an explanation that i feel is a little hard to understand.
> 
> the message box says
> ramp up, jump down, then ramp up again
> 
> | 1 1000, 0 0 1000, 1 1000 1000 (
> 
> yet when i press it
> only ramps upto 1 and thats it. now i'm trying how to use it and make
> it work but i can't figure out the syntax.
> 
> could someone point me in the right direction. perhaps i'm being
completely
> stupid and i've missed something simple.
> 
> thanks
> 
> 
> 
> ------------------------------------------------------------------------
> 
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list




------------------------------

Message: 8
Date: Thu, 06 Mar 2008 09:31:26 +0100
From: IOhannes m zmoelnig <[EMAIL PROTECTED]>
Subject: Re: [PD] understanding vline~
To: marius schebella <[EMAIL PROTECTED]>
Cc: "Pd-List \(E-mail\)" <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-15; format=flowed

marius schebella wrote:
> yea, there is no explanation of the syntax.

apart from the following quote taken from the vline~-help (updated for 
version 0.33):
"The messages consist of a target value, a time interval (zero if not 
supplied), and an initial delay (also zero if not supplied.)"

fgmasdr.
IOhannes



------------------------------

Message: 9
Date: Thu, 06 Mar 2008 10:52:11 +0100
From: yvan volochine <[EMAIL PROTECTED]>
Subject: Re: [PD] Add Path problems
To: [email protected]
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain; charset=ISO-8859-1; format=flowed


>> Second question:I think it's possible to load a path with a message in
>> a patch but also don't know how to do it!
>>     
>
> [declare]  (part of pd)
> [import] (part of hcs)
>   
I think that [declare] came with pd-0.4 so it won't work for Delphine as 
she has pd-0.39 (until the tomorrow-windows-build ? =)
[import] should work fine though.
You also have the other trick i.e. put your folder name in object name 
(when folder is already in your pd path):
[rradical/rrad.filt~].
This can be boring... or handy (when sharing a patch with subfolders).
HTH

_yvan



------------------------------

Message: 10
Date: Thu, 06 Mar 2008 11:04:01 +0100
From: Roman Haefeli <[EMAIL PROTECTED]>
Subject: Re: [PD] pd-ext paths, libs and help
To: marius schebella <[EMAIL PROTECTED]>
Cc: "[email protected]" <[email protected]>
Message-ID: <[EMAIL PROTECTED]>
Content-Type: text/plain

On Wed, 2008-03-05 at 21:57 -0500, marius schebella wrote:
> Roman Haefeli wrote:
> > On Tue, 2008-03-04 at 12:09 -0500, marius schebella wrote:
> > 
> >> declare -path oscx is also doing nothing. oh, wait!
> > 
> > as written in the declare-help.pd, -path is relative to pd, so you have
> > to use:
> >
> > [declare -path oscx] (assuming the folder is <pd-path>/extra/oscx)
> > 
> > roman
> 
> but that is exaclty what I used! (see 2 lines above...) something is 
> broken with declare. (see mails before).
> hans, would it be a problem to add all the missing paths to the 
> configuration file of pdxt? adding all these external libraries but not 
> supporting them seems weird.
> marius.


argh.. sorry for the confusion.. i wanted to type:

[declare -path extra/oscx]

that is what actually is written in the helpfile. anyway, have a look at
it.

roman



        
                
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