hi, I don't think you're doing anything wrong. from what I read in the recent conversation uv mapping is not supported yet. only linear and spherical mapping. I also don't know whether multiple materials are supported or if you can draw groups individually, and how the material is attached to different groups. I worked with blender during the last weeks to get skeleton animated meshes with textures and animation exporting to ogre (and jitter), and of course I would like to see that working for gem, too. from my experience with gem, there are some features that are still missing/not supported in gem yet. only sometimes things are not well documented. marius.
olme wrote: > thanks ;) > > nice tool ! But actually I work on linux, and I must say that blender > has nowadays most of these capabilities (it's developped at a fast pace > these years, orange, peach and apricot projects are realy effective at > speeding the all things up ) > > the problem I have is that I can't get the [model] object to load a mesh > with the uv map into GEM to display video as texture with right > coordinates... (I will post a patch with .obj file illustrating this soon). > As I said in previous mails, I think it's something that was left aside > unfinished in the code but not so dificult to fix ... or it's something > that I do completely wrong ... > when I'll post the test patch/file, I hope someone could tell me what's > wrong ... > > Olm-e > > > > Andy Farnell wrote: >> Hey Olm, quite offtopic to your GSOC thread but on the subject >> of UV wrapping did you see an open source tool called Roadkill? >> >> http://www.pullin-shapes.co.uk/page8.htm >> >> best, >> >> Andy >> >> On Wed, 12 Mar 2008 22:16:52 +0100 > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
