Hey Marius,

I think FSAA only happens on the final render...

Perhaps there is some shader cmd to AA a pix_?

maybe a hypothetical pix_antialias could be useful? (but slow on the
CPU) seems problem for a shader to me.
.b.

marius schebella wrote:
> hi,
> is there a way to get an antialiased texture into gemframebuffer?
> marius.
> 
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