Hey Marius, I think FSAA only happens on the final render...
Perhaps there is some shader cmd to AA a pix_? maybe a hypothetical pix_antialias could be useful? (but slow on the CPU) seems problem for a shader to me. .b. marius schebella wrote: > hi, > is there a way to get an antialiased texture into gemframebuffer? > marius. > > _______________________________________________ > PD-list@iem.at mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > _______________________________________________ PD-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list