This sounds quite interesting.  It would be great to have SVN tied  
into the editing environment too.

About this comment in getpatchname.c: "At some point we need to be to  
get the new patch name if it changes, couldn't make this work  
though", you should be able to do this in getpatchname_bang():

     outlet_symbol(x->outlet, canvas_getcurrent()->gl_name);

.hc

On Jun 18, 2008, at 6:49 PM, Jamie Bullock wrote:

> Hi Luke,
>
> Nice work!
>
> On Wed, 2008-06-18 at 05:45 -0700, Luke Iannini wrote:
>
> <snip>
>
>> A modified [getpatchname] is still required; Jamie, do you think you
>> could take a look at my patch to consider including it (it's in the
>> zipfile below) so this can Just Work?  I'd be happy to check in the
>> change but I don't want to rustle around in your directories  
>> uninvited
>> :).
>
> Yes, no problem. Please go ahead and commit the change. It would be
> great if you could update the help file also ;-)
>
> best,
>
> Jamie
>
> -- 
> www.postlude.co.uk
> -- 
> www.postlude.co.uk
>
>
> _______________________________________________
> [email protected] mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/ 
> listinfo/pd-list



------------------------------------------------------------------------ 
----

If you are not part of the solution, you are part of the problem.



_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management -> 
http://lists.puredata.info/listinfo/pd-list

Reply via email to