recently i have discovered the joys of using overlapped blocks in sound patches. however, i'm having a little bit of difficulty understanding exactly WHAT gets overlapped, and what doesn't get overlapped.
it seems to me that control messages and do not get overlapped, and i can't really tell what happens to external audio signals connected to the overlapped patch. is there some documentation somewhere on this topic? or would a kind person like to tell me basically what functions block overlap has? cheers. matt
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