Hi PD list, I have uploaded an example of the problem as about 20 rather unmusical seconds of me waving 1 Wiimote as accelerometer driving frequencies of 3 [osc~], almost nothing else running, and no visuals, sliders, atoms:
http://www.webel.com.au/project/drancing/puredata/audio/drancing.VFO.3osc.crackles.mp3 It is panned quite left (when I use 2 Wiimotes I pan them leftish and rightish). Will keep breaking it down further to isolate the problem. The patches including visuals (now disconnected) can be viewed at: http://www.webel.com.au/project/drancing/puredata/index.jsp?page=DranceWarePureDataWii Darren Collin Oldham wrote: > I think you are getting those crackles from the atoms (number boxes) > that are trying to redraw every time they get a new number from the > accelerometers. (which is probably pretty often!) That would explain > why it only happens you are using the sensors, and why your very > sensible solutions didn't work. Just a hunch! I'd try hiding it all in > a sub patch, and if that works, you could use something like > [speedlim] (from cyclone?) to limit the refresh rate on the atoms. > > Collin > http://homepage.mac.com/coldham/klang > -- Darren Kelly, BSc, PhD phone: +61 (2) 9386 0090 post: PO Box 1816, Bondi Junction, NSW 1355, Australia http://www.webel.com.au _______________________________________________ Pd-list@iem.at mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list