marius schebella a écrit : > cyrille henry wrote: >> hello, >> >> for those which are interested, here is some work that i recently made with >> pd/Gem : > > that's beautiful! thanks
> >> http://drpichon.free.fr/ch/article.php?id_article=88 > > do you create the noise from a procedural algorithm, or is this based on > picture information? the ones in the middle look like they are based on > images? the shape patterns look amazing! yes, the noise comes from a picture. > >> http://drpichon.free.fr/ch/article.php?id_article=80 >> http://drpichon.free.fr/ch/article.php?id_article=76 > > the trees look beautiful. do you have rules for different tree types? i don't have lot's of rules. but i have lot's of diferents way to control the random. > maya/autodesk (which costs 2000-5000$) includes paint effects, which let > you create trees and I think they are based on l-systems, too. did you > ever look at these? > http://www.highend3d.com/maya/tutorials/dynamics_fx/246.html. I know > this is not compareable, just wanted to add my .9 c. > >> http://drpichon.free.fr/ch/article.php?id_article=95 > in the description I read, "By combining virtual body art and digital > painting, this work offers to the spectator a new experience of his body > in the public space." i did not write this text. it's a work i made for an artist... the public was able to add some color thanks to a camara caption. > this is an interesting aspect, because of the > combination of church (with strong regulations of who is allowed to be > inside and who has to stay outside) and spectators (which seem to be > people who look at the church from outside, but not the people inside > the church itself?). usually the important things happen "inside" and > whatever is projected onto the church from outside does not bother > anybody inside...? in contrast to american mega churches with basically > glass walls and tens of tv cameras, where the prayers want to become the > spectacle. I guess in your installation people looking at the church > influence "only" the wrapping. > sorry I guess I am off topic... the projections themselves look > impressive, did you get this running as an animation? yes, but i don't have videos. > did you use > shaders for the image distortions? yes, + texture feedback > >> http://drpichon.free.fr/ch/article.php?id_article=94 > > these remind me a little bit of some work I have seen (not so much the > technology, but how it looks in the room) by theo watson > http://muonics.net/site_docs/work.php?id=41, but his is more for kids. > It also looks like you got alpha blending working with the flowers. did > you find a method to sort the shapes so that they are rendered from the > back to the front? no, i render each flower without deph test. thanks for your comments. Cyrille > > thanks very much for sharing, I hope I can see some pieces in real > performance soon. > good luck, > marius. > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
