Thomas Grill wrote: > > Am 26.07.2008 um 15:51 schrieb marius schebella: > >>>> Am 25.07.2008 um 21:39 schrieb marius schebella: >>>> >>>>> >>>>>> Thomas Grill wrote: >>>>>>> Hi Marius, >>>>>>> which version of "luagl" are you referring to? >>>>>>> >>>>>>> I have the following here (version 1.01): >>>>>>> * LuaGL - an OpenGL binding for Lua >>>>>>> * 2003-2004(c) Fabio Guerra, Cleyde Marlyse >>>>>>> * www.luagl.sourceforge.net >> >> Maybe I should try this version, too. where did you get it? or could >> it be that there is a version problem with my pdlua version (latest)? >> I am still not able to load any of the gl scripts :( > > > I can't say anything about different versions - the lib loading > functionality (require) should only depend on the lua version, i would > think that any 5.1.x i should be ok. > I got my luagl from http://sourceforge.net/projects/luagl, but i had to > make some changes so that it compiles with the Apple OpenGL framework > and then build it manually (no make file). I'll send you the OSX binary > off-list. > gr~~~
thanks, this worked for me!! although I had to change my lua code; what was glColor3d(r,g,b) before is now gl.Color(r,g,b). just out of curiosity, do I ever need the library luaglut? anyway, I would like to be able to compile luagl myself, esp, since I would like to use a slightly branched version, which comes with wesley smith's luaAV package http://lua-av.mat.ucsb.edu/publications.html, in particular the rebuild branch. but that's for the future, right now, I am fine! thanks a lot, marius. _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
