and how can i use that uv-mapping? pdp or pidipi or pixeltango maybe? On 8/21/08, marius schebella <[EMAIL PROTECTED]> wrote: > Claude Heiland-Allen wrote: >> Adityo Pratomo wrote: >>> Hi there everyone, i have a question here. How can i write different >>> images on every different sides of a cube in GEM? >> >> Maybe (probably?) there is a more elegant / OpenGL-native way, but I'd >> make a cube out of 6 [square]s with appropriate transformations. >> [separator] would be useful here. > > the more elegant way would be UV-mapping, where you put all 6 sides in > one texture and then apply it to the 3d object. but GEM does not support > that. > marius. > >> >>> So that when i >>> rotate a cube, i could see a certain image on a certain side. I know i >>> should use [pix_image] and [pix_texture] but how can i achieve my >>> goal? I kinda lost here. Many thanks for any suggestions. :-) >> >> >> Claude > >
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