Have you tried single buffer rendering?  If you don't need 30fps performance
you could layer the images with opacity using only one pix_texture object
and very little GPU memory.

On Fri, Sep 19, 2008 at 3:59 PM, B. Bogart <[EMAIL PROTECTED]> wrote:

> Hey all,
>
> Any recommendations as to the best way to combine many images?
>
> What I'm after is a kind of long exposure where each image could be
> weighted differently in order to give it more emphasis.
>
> I did a quick test in Gem layering 100 images on 100 rects on top of one
> and other with 0.01 opacity.
>
> Problem it uses too much CPU (seems to be the GPU lagging). I can render
> all 100 easily on the same machine if they are not totally overlapping.
>
> Would gridflow be able to combine 256 640x480 images?
>
> CPU solutions (rather than GPU) are best, as I'm hoping for 640x480
> resolution and many more images than will fit in graphics mem.
>
> Would something like this work:
>
> Every channel of every pixel of every image divided by the number of
> images (256) multiplied by a weight, where all the results are summed?
>
> All the images would be loaded into a pix_buffer.
>
> What is the best way to accomplish this?
>
> Thanks,
>
> .b.
>
>
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