Yes, they are abstractions found in extended.
For just a few sliders you could use the trick of setting their properties to Init=true, so they are persistent between patch save/loads and also send out their values when the patch loads. Another simple way is to rig a message box to store some values with the 'set' message, then use [loadbang] and [route] to restore them to objects/guis. On Sun, 8 Mar 2009 19:54:48 +0000 Geoff <[email protected]> wrote: > >> You may want [memento] or [ssad] > > > Hi > > I am using PD extended > > are they objects? > > > > I ask because I tried to create either as an object but just got > > the 'couldn't create' message. > > > > maybe I need jesus after all :) > > geoff > > > On 8 Mar 2009, at 19:42, Andy Farnell wrote: > > > > > > > > > You may want [memento] or [ssad] > > > > There was also an amusingly named [jesus] > > (Jesus saves) > > > > a. > > > > On Sun, 8 Mar 2009 19:36:54 +0000 > > Geoff <[email protected]> wrote: > > > >> Hi > >> > >> Quick question > >> > >> I am searching for an object to handle patch memories. > >> > >> I just want to be able to capture the values of nine sliders to a few > >> different memory locations to act as presets but I can't seem to find > >> an object to do this. > >> > >> Which object should I be reading about? > >> > >> If I knew the name I could find put about it :) > >> > >> cheers > >> > >> Geoff > > > > > > -- > > Use the source > > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list -- Use the source _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
