hi,
I am trying to parse shader programs to automatically generate user
interfaces (for uniform variables). I have to differentiate between
messages like
[uniform float value1(
[uniform vec2 value2(
[something totally different(
|
[route uniform]
|
[route float vec2]
|
[symbol\
The problem appears as soon as float value1 tries to pass "route float",
which gives me "error: Bad arguments for message 'float' to object
'messresponder'".
Is there already a quick solution for that, or do I have to do my own
work around?
thanks,
marius.
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