A shot in the dark, but those look like depth buffer accuracy issues.
You should change your depth buffer near and far planes so they are
closer to your objects bounding box and will give you higher accuracy,
and hopefully remove those errors. No idea how to do that in Gem, but
the Gem GL objects that give you raw API access should let you do that.
On Apr 14, 2009, at 11:48 AM, punchik punchik wrote:
Hello, in my gem patches when i have 2 or more geos that overlap i
always get artifacts or glitches between them, why does these
artifacts appear? is there any way of avoiding them?
ive tried the same patch in 2 different computers and i get the same
results, any idea?
please check pics:
http://www.hypermilk.net/artifacts/Imagen%201.png
http://www.hypermilk.net/artifacts/Imagen%202.png
thanks
pun.
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