There is a nice 2D water simulation shader on the GLSL library at :

http://code.google.com/p/glslang-library/source/browse/#svn/trunk/ trunk/glslang/shaders/simulation

:)

And there has been some lovely optical flow GPU work being done. I have GLSL shaders included with my Quartz Composer patch downloadable here:

http://002.vade.info/



On Apr 21, 2009, at 12:58 PM, Claude Heiland-Allen wrote:

Hey,

[email protected] wrote:
ola,
i don't know if someone here
have suceeded in doing organic visuals,
simulating microbes, viruses and fluids ?
which way we should look?
shaders, glsl?

I'm working on a project (codenamed RDEX) somewhat related - it uses GLSL shaders to simulate Reaction-Diffusion chemistry (similar to cellular automata), analyses them in various ways to find interesting parameter points, with communication to a web server that provides search by similarity in various metrics.

No Pd is involved at all, though...

Some (very old) screenshots and videos here:

http://claudiusmaximus.goto10.org/rdex/

(note that the videos have bright strobing colours, be careful if you are sensitive)

Source code (probably not suitable for public consumption yet, but might give you ideas) here:

svn co https://code.goto10.org/svn/maximus/2009/rdex-client/
svn co https://code.goto10.org/svn/maximus/2009/rdex-server/

if someone can point me to an example,
would be greatly appreciated...
danke,
sevy


Thanks,


Claude
--
http://claudiusmaximus.goto10.org

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