There is a nice 2D water simulation shader on the GLSL library at :
http://code.google.com/p/glslang-library/source/browse/#svn/trunk/
trunk/glslang/shaders/simulation
:)
And there has been some lovely optical flow GPU work being done. I
have GLSL shaders included with my Quartz Composer patch downloadable
here:
http://002.vade.info/
On Apr 21, 2009, at 12:58 PM, Claude Heiland-Allen wrote:
Hey,
[email protected] wrote:
ola,
i don't know if someone here
have suceeded in doing organic visuals,
simulating microbes, viruses and fluids ?
which way we should look?
shaders, glsl?
I'm working on a project (codenamed RDEX) somewhat related - it uses
GLSL shaders to simulate Reaction-Diffusion chemistry (similar to
cellular automata), analyses them in various ways to find
interesting parameter points, with communication to a web server
that provides search by similarity in various metrics.
No Pd is involved at all, though...
Some (very old) screenshots and videos here:
http://claudiusmaximus.goto10.org/rdex/
(note that the videos have bright strobing colours, be careful if
you are sensitive)
Source code (probably not suitable for public consumption yet, but
might give you ideas) here:
svn co https://code.goto10.org/svn/maximus/2009/rdex-client/
svn co https://code.goto10.org/svn/maximus/2009/rdex-server/
if someone can point me to an example,
would be greatly appreciated...
danke,
sevy
Thanks,
Claude
--
http://claudiusmaximus.goto10.org
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