ola,

the closest i got to something like viruses
is playing around with pdp_opencv
and the distance algorithm :

http://ydegoyon.free.fr/mics.ogg

patch is attached and it's a pure pdp/3dp solution,
don't ask a version for windows.

saludos,
sevy

ps : fluids is another problem...

[email protected] wrote:
hey oskar,

that medicine ain't enough,
or has it ever been?

lumafilt' don't remember that
but i can check,
it think still it's nothing close to life !!

kuss
sevy


#N canvas 362 116 670 709 10;
#X obj 101 158 pdp_xv;
#X floatatom 276 106 5 0 0 0 - - -;
#X obj 101 99 pdp_opencv_distrans;
#X text 315 107 edge threshold;
#X msg 253 23 type 3;
#X msg 263 43 type 5;
#X msg 273 62 type 0;
#X msg 251 -2 voronoi \$1;
#X obj 342 -2 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X text 361 -2 switch Voronoi diagram mode on/off;
#X text 310 24 use 3x3 mask;
#X text 320 43 use 5x5 mask;
#X text 326 62 use precise distance transform;
#X obj 241 -96 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144 -1
-1;
#X msg 106 -67 loop \$1;
#X obj 107 -89 tgl 15 0 empty empty empty 20 8 0 8 -262144 -1 -1 1
1;
#X msg 137 -98 open \$1;
#X obj 136 -122 openpanel;
#X obj 121 -139 bng 15 250 50 0 empty empty empty 20 8 0 8 -262144
-1 -1;
#X msg 200 -97 stop;
#X obj 118 -33 pdp_yqt;
#X obj 202 -67 metro 400;
#X obj 310 -75 pdp_v4l2;
#X obj 313 -106 metro 40;
#X obj 321 -138 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1
0 1;
#X obj 318 189 3dp_windowcontext;
#X obj 318 164 metro 40;
#X obj 318 144 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
1;
#X obj 321 339 3dp_view transy 1;
#X floatatom 425 314 5 0 0 0 - - -;
#X floatatom 435 368 5 0 0 0 - - -;
#X obj 320 256 3dp_mouserotate;
#X obj 37 236 pdp_convert texture/*/*;
#X obj 278 540 pdp_rec~;
#X msg 359 448 open /tmp/mics.mov;
#X msg 359 472 start;
#X msg 358 499 stop;
#X floatatom 342 543 5 0 0 0 - - -;
#X obj 143 533 pdp_xv;
#X obj 371 397 loadbang;
#X msg 319 418 autosnap 1;
#X obj 205 444 3dp_snap image/YCrCb/*;
#X obj 227 386 3dp_draw sphere 4;
#X msg 317 86 7;
#X obj 363 86 loadbang;
#X connect 1 0 2 1;
#X connect 2 0 0 0;
#X connect 2 0 32 0;
#X connect 4 0 2 0;
#X connect 5 0 2 0;
#X connect 6 0 2 0;
#X connect 7 0 2 0;
#X connect 8 0 7 0;
#X connect 13 0 21 0;
#X connect 14 0 20 0;
#X connect 15 0 14 0;
#X connect 16 0 20 0;
#X connect 17 0 16 0;
#X connect 18 0 17 0;
#X connect 19 0 21 0;
#X connect 20 0 2 0;
#X connect 21 0 20 0;
#X connect 22 0 2 0;
#X connect 23 0 22 0;
#X connect 24 0 23 0;
#X connect 25 0 31 0;
#X connect 25 1 31 1;
#X connect 26 0 25 0;
#X connect 27 0 26 0;
#X connect 28 0 42 0;
#X connect 29 0 28 1;
#X connect 30 0 42 2;
#X connect 31 0 28 0;
#X connect 32 0 42 1;
#X connect 33 0 37 0;
#X connect 34 0 33 0;
#X connect 35 0 33 0;
#X connect 36 0 33 0;
#X connect 39 0 40 0;
#X connect 40 0 41 0;
#X connect 41 1 33 0;
#X connect 41 1 38 0;
#X connect 42 0 41 0;
#X connect 43 0 1 0;
#X connect 44 0 43 0;
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