Hey all
I've recently been playing with particle effects, at times I want to stop a
source placing new particles while still seeing existing ones. However if I
give [part_source] an argument saying 0, this works, however I get a repeating
message in the console claiming a 'stack underflow'. A few more particle chains
and the patch will crash. Any idea how I can avoid this happening?
God Bless
Andrew
_________________________________________________________________
Windows Live Messenger: Celebrate 10 amazing years with free winks and
emoticons.
http://clk.atdmt.com/UKM/go/157562755/direct/01/
_______________________________________________
[email protected] mailing list
UNSUBSCRIBE and account-management ->
http://lists.puredata.info/listinfo/pd-list