Hey all
I've recently been playing with particle effects, at times I want to stop a 
source placing new particles while still seeing existing ones. However if I 
give [part_source] an argument saying 0, this works, however I get a repeating 
message in the console claiming a 'stack underflow'. A few more particle chains 
and the patch will crash. Any idea how I can avoid this happening?
God Bless
Andrew
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