Hi Leonard,

Thanks for sharing these, great for surround wind
and environmental effects.
a.

On Fri, 11 Dec 2009 16:37:57 -0800
Freaky DNA <[email protected]> wrote:

> Hi all,
> 
> I've uploaded a new sampled sound granulation patch to my website at:
> http://www.VideoGameAudio.com/
> under the 'patches' section:
> http://www.sfu.ca/~leonardp/VideoGameAudio/main.htm#patches
> 
> It
> granulates a loaded sample and allows the grains to be distributed in
> 5.1 surround.  It should be fairly easy for you to use the surround or
> granulation code in your own work.  Let me know if it is useful to you
> and perhaps give credit when appropriate.
> 
> I
> presented it as part
> of a demonstration at the GameSoundCon in San Francisco in November
> 2009 and had several people ask for the code, so here it is.  If you're
> interested in further updates related to using Pure Data with video
> game audio, you can have a look at : http://twitter.com/VideoGameAudio .
> 
> Cheers,
> Leonard J. Paul / VideoGameAudio.com
> 
> 

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