Hi Leonard, Thanks for sharing these, great for surround wind and environmental effects. a.
On Fri, 11 Dec 2009 16:37:57 -0800 Freaky DNA <[email protected]> wrote: > Hi all, > > I've uploaded a new sampled sound granulation patch to my website at: > http://www.VideoGameAudio.com/ > under the 'patches' section: > http://www.sfu.ca/~leonardp/VideoGameAudio/main.htm#patches > > It > granulates a loaded sample and allows the grains to be distributed in > 5.1 surround. It should be fairly easy for you to use the surround or > granulation code in your own work. Let me know if it is useful to you > and perhaps give credit when appropriate. > > I > presented it as part > of a demonstration at the GameSoundCon in San Francisco in November > 2009 and had several people ask for the code, so here it is. If you're > interested in further updates related to using Pure Data with video > game audio, you can have a look at : http://twitter.com/VideoGameAudio . > > Cheers, > Leonard J. Paul / VideoGameAudio.com > > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
