Matteo Sisti Sette escribió:

Basically, in the mentioned example you compute a resulting gl_FracColor which is what is called the "source color".

Well well, I am far from sure this is correct, this is just my understanding, and I don't even know whether for example lighting information is applied before or after this stage, but in the simplified case of a flat rectangle with no lighting, that becomes irrelevant...



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Matteo Sisti Sette
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http://www.matteosistisette.com

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