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Matteo Sisti Sette wrote:
> chris clepper escribió:
>> On Fri, Jan 1, 2010 at 11:32 AM, Matteo Sisti Sette
>> <[email protected] <mailto:[email protected]>> wrote:
>>
>>     By the way is there any trick to "track" a GL error to find the
>>     object triggering it? (apart deleting objects until you find the one)
>>
>>
>> The GL error comes from the driver, and GEM just asks the driver once
>> per rendering pass if any errors occur.  Doing this check for each
>> object is typically unnecessary and slows down rendering.
>>
> 
> Oh I see, thanks a lot for clarifying :)


but you can do it manually by inserting [GEMglReportError] after the
objects where you expect a problem to appear. [GEMglReportError] is a
wrapper around "glGetError()" (which is available as [GEMglGetError])
which will additionally pint the error-string (in fact, it is what is
used each render-cycle)
it will also clear the error-flag, so the "other" (automatically
generated error-message at the end of each render-cycle) will be
suppressed...


fgmasdr
IOhannes



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