Have you try to separate the GEM chain in two chains starting with
[spigot] ? One chain for effects, the other for bypass.
See the patch.
++

Jack


Le dimanche 10 janvier 2010 à 17:45 +0100, sonia yuditskaya a écrit :
> Hi All, 
> I am working on a kind of VJing tool, and am trying to make an effects
> bus.
> The way I am dealing with videos is by using pix_film, passing that
> through an effect and drawing the output to pix_texture.
> Do any of you know, how, given this setup, one could bypass an effect
> in the chain, but still draw to texture?
> Or maybe I should be using a different system?
> Thanks ever so much for any input!
> best, 
> Sonia Yuditskaya
> 
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#N canvas 9 174 724 565 10;
#X obj 313 31 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577
0;
#N canvas 0 0 450 300 gemwin 0;
#X obj 132 136 gemwin;
#X obj 67 89 outlet;
#X obj 67 10 inlet;
#X msg 67 70 set destroy;
#X msg 132 112 create \, 1;
#X msg 198 112 destroy;
#X msg 156 71 set create;
#X obj 67 41 route create;
#X connect 2 0 7 0;
#X connect 3 0 1 0;
#X connect 4 0 0 0;
#X connect 5 0 0 0;
#X connect 6 0 1 0;
#X connect 7 0 3 0;
#X connect 7 0 4 0;
#X connect 7 1 6 0;
#X connect 7 1 5 0;
#X restore 318 70 pd gemwin;
#X msg 318 51 destroy;
#X text 314 30 Create window:;
#X obj 117 33 gemhead;
#X obj 117 430 pix_texture;
#X obj 129 63 bng 25 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 129 92 openpanel;
#X msg 129 112 open \$1;
#X obj 117 452 rectangle 4 3;
#X obj 117 191 pix_film;
#X msg 135 155 auto \$1;
#X obj 135 137 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1
1;
#X obj 233 199 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0
1;
#X text 255 198 <- effect on/off;
#X obj 233 222 == 0;
#X obj 117 277 spigot 0;
#X obj 188 277 spigot 1;
#X obj 117 373 pix_contrast;
#X msg 186 353 100;
#X obj 186 328 loadbang;
#X connect 1 0 2 0;
#X connect 2 0 1 0;
#X connect 4 0 10 0;
#X connect 5 0 9 0;
#X connect 6 0 7 0;
#X connect 7 0 8 0;
#X connect 8 0 10 0;
#X connect 10 0 16 0;
#X connect 10 0 17 0;
#X connect 11 0 10 0;
#X connect 12 0 11 0;
#X connect 13 0 15 0;
#X connect 13 0 16 1;
#X connect 15 0 17 1;
#X connect 16 0 18 0;
#X connect 17 0 5 0;
#X connect 18 0 5 0;
#X connect 19 0 18 2;
#X connect 20 0 19 0;
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