Have you try to separate the GEM chain in two chains starting with [spigot] ? One chain for effects, the other for bypass. See the patch. ++
Jack Le dimanche 10 janvier 2010 à 17:45 +0100, sonia yuditskaya a écrit : > Hi All, > I am working on a kind of VJing tool, and am trying to make an effects > bus. > The way I am dealing with videos is by using pix_film, passing that > through an effect and drawing the output to pix_texture. > Do any of you know, how, given this setup, one could bypass an effect > in the chain, but still draw to texture? > Or maybe I should be using a different system? > Thanks ever so much for any input! > best, > Sonia Yuditskaya > > _______________________________________________ > [email protected] mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list
#N canvas 9 174 724 565 10; #X obj 313 31 cnv 15 100 60 empty empty empty 20 12 0 14 -195568 -66577 0; #N canvas 0 0 450 300 gemwin 0; #X obj 132 136 gemwin; #X obj 67 89 outlet; #X obj 67 10 inlet; #X msg 67 70 set destroy; #X msg 132 112 create \, 1; #X msg 198 112 destroy; #X msg 156 71 set create; #X obj 67 41 route create; #X connect 2 0 7 0; #X connect 3 0 1 0; #X connect 4 0 0 0; #X connect 5 0 0 0; #X connect 6 0 1 0; #X connect 7 0 3 0; #X connect 7 0 4 0; #X connect 7 1 6 0; #X connect 7 1 5 0; #X restore 318 70 pd gemwin; #X msg 318 51 destroy; #X text 314 30 Create window:; #X obj 117 33 gemhead; #X obj 117 430 pix_texture; #X obj 129 63 bng 25 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 129 92 openpanel; #X msg 129 112 open \$1; #X obj 117 452 rectangle 4 3; #X obj 117 191 pix_film; #X msg 135 155 auto \$1; #X obj 135 137 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 1 1; #X obj 233 199 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1; #X text 255 198 <- effect on/off; #X obj 233 222 == 0; #X obj 117 277 spigot 0; #X obj 188 277 spigot 1; #X obj 117 373 pix_contrast; #X msg 186 353 100; #X obj 186 328 loadbang; #X connect 1 0 2 0; #X connect 2 0 1 0; #X connect 4 0 10 0; #X connect 5 0 9 0; #X connect 6 0 7 0; #X connect 7 0 8 0; #X connect 8 0 10 0; #X connect 10 0 16 0; #X connect 10 0 17 0; #X connect 11 0 10 0; #X connect 12 0 11 0; #X connect 13 0 15 0; #X connect 13 0 16 1; #X connect 15 0 17 1; #X connect 16 0 18 0; #X connect 17 0 5 0; #X connect 18 0 5 0; #X connect 19 0 18 2; #X connect 20 0 19 0;
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