That looks like it might work. Particularly with things like a patch when I may 
want to turn parts of my texture on or off depending on inputting data. I could 
cut out a whole synth algorithm etc.
Thanks for that.

Date: Sun, 31 Jan 2010 23:23:05 +0100
Subject: Re: [PD] Quick processor question
From: pimas...@gmail.com
To: jbtur...@hotmail.com
CC: pd-list@iem.at

Hi,
I m not sure if i actually got your question, but if you're trying to "turn 
off" the oscillator you should use the [switch~] object. It turns audio 
computation off locally. This means that if you put it in your patch it will 
turn audio computation on and off for the entire patch, but if you put it in a 
subpatch (with, say, only your osc~ inside) it will only have an effect at the 
subpatch level. this is a very useful object when it comes to limiting your CPU 
load. 


Pierre

2010/1/31 Andrew Faraday <jbtur...@hotmail.com>






Hey Folks
I'm aware that cutting the signal from an [osc~] will not actually reduce it's 
processor drain, nor, to my knowledge, does the frequency affect CPU usage. 
However, does anyone know if it'll take less processor, while not using the 
output of the object, to give it an argument of 0? That is to say, while the 
output has [*~] + 0 that zero is also set to the frequency of the [osc~] will 
this be any more efficient?

Thanks
Andrew                                    
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