--- On Tue, 2/16/10, Josh Lawrence <[email protected]> wrote:
> From: Josh Lawrence <[email protected]> > Subject: [PD] triggering audio > To: [email protected] > Date: Tuesday, February 16, 2010, 6:18 PM > Hi everyone, > > I'm working through the FLOSS manual on pd attempting to > learn it. > I've learned how to make a simple synth using osc~ and > phasor~ > objects, and I trigger them using a slider patched into an > mtof > object. Lots of fun, but the long tone of an > oscillator is getting > boring. I've scanned through other chapters, and I > can't seem to find > other ways of triggering audio. > > For example, I've been watching this: > > http://www.youtube.com/watch?v=9zKzxqN5mUI > > Whoever this is uses a sig~ object going through an expr~, > etc. I > don't understand what he's doing, but it looks cool. > Can someone help > me understand it? What are some other things I can > play with? > > Be gentle, I'm new to all of this. :) Hi Josh, The [sig~] object seems to be used as a place holder in that video-- a way to say, "here are some initial values for [expr~], which can later be changed by using something else as the input." Have a look at the help patch for [expr~] for more info. Have you looked at the tutorials in doc/3.audio.examples? For example, see the "scratch machine" in B07.sampler.pd, and the attack detector in C07.envelope.follower.pd. -Jonathan > > -- > Josh Lawrence > http://www.hardbop200.com > > _______________________________________________ > [email protected] > mailing list > UNSUBSCRIBE and account-management -> > http://lists.puredata.info/listinfo/pd-list > _______________________________________________ [email protected] mailing list UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
